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osu-lazer/osu.Game/Overlays/VolumeOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Volume;
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using osuTK;
using osuTK.Graphics;
using osuTK.Input;
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namespace osu.Game.Overlays
{
public partial class VolumeOverlay : VisibilityContainer
{
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private const float offset = 10;
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private VolumeMeter volumeMeterMaster;
private VolumeMeter volumeMeterEffect;
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
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private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
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[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
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{
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AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
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AddRange(new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Y,
Width = 300,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
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},
muteButton = new MuteButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding(10),
Current = { BindTarget = IsMuted }
},
volumeMeters = new SelectionCycleFillFlowContainer<VolumeMeter>
{
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Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(0, offset),
Margin = new MarginPadding { Left = offset },
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Children = new[]
{
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
}
}
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});
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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IsMuted.BindValueChanged(muted =>
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{
if (muted.NewValue)
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audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
else
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
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});
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}
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protected override void LoadComplete()
{
base.LoadComplete();
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foreach (var volumeMeter in volumeMeters)
volumeMeter.Bindable.ValueChanged += _ => Show();
muteButton.Current.ValueChanged += _ => Show();
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}
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public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
{
if (!IsLoaded) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeters.Selected?.Decrease(amount, isPrecise);
return true;
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case GlobalAction.IncreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeters.Selected?.Increase(amount, isPrecise);
return true;
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case GlobalAction.NextVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectNext();
Show();
return true;
case GlobalAction.PreviousVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectPrevious();
Show();
return true;
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case GlobalAction.ToggleMute:
Show();
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muteButton.Current.Value = !muteButton.Current.Value;
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return true;
}
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return false;
}
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private ScheduledDelegate popOutDelegate;
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public void FocusMasterVolume()
{
volumeMeters.Select(volumeMeterMaster);
}
public override void Show()
{
// Focus on the master meter as a default if previously hidden
if (State.Value == Visibility.Hidden)
FocusMasterVolume();
if (State.Value == Visibility.Visible)
schedulePopOut();
base.Show();
}
protected override void PopIn()
{
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ClearTransforms();
this.FadeIn(100);
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schedulePopOut();
}
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protected override void PopOut()
{
this.FadeOut(100);
}
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protected override bool OnMouseMove(MouseMoveEvent e)
{
// keep the scheduled event correctly timed as long as we have movement.
schedulePopOut();
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return base.OnMouseMove(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Left:
Adjust(GlobalAction.PreviousVolumeMeter);
return true;
case Key.Right:
Adjust(GlobalAction.NextVolumeMeter);
return true;
case Key.Down:
Adjust(GlobalAction.DecreaseVolume);
return true;
case Key.Up:
Adjust(GlobalAction.IncreaseVolume);
return true;
}
return base.OnKeyDown(e);
}
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protected override bool OnHover(HoverEvent e)
{
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schedulePopOut();
return true;
}
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protected override void OnHoverLost(HoverLostEvent e)
{
schedulePopOut();
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base.OnHoverLost(e);
}
private void schedulePopOut()
{
popOutDelegate?.Cancel();
this.Delay(1000).Schedule(() =>
{
if (!IsHovered)
Hide();
}, out popOutDelegate);
}
}
}