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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using JetBrains.Annotations;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
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using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
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{
private const float circle_size = 38;
private Container? repeatsContainer;
public Action<DragEvent?>? OnDragHandled = null!;
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[UsedImplicitly]
private readonly Bindable<double> startTime;
private Bindable<int>? indexInCurrentComboBindable;
private Bindable<int>? comboIndexBindable;
private Bindable<int>? comboIndexWithOffsetsBindable;
private Bindable<Color4> displayColourBindable = null!;
private readonly ExtendableCircle circle;
private readonly Border border;
private readonly Container colouredComponents;
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private readonly OsuSpriteText comboIndexText;
private readonly SamplePointPiece samplePointPiece;
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private readonly DifficultyPointPiece? difficultyPointPiece;
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[Resolved]
private ISkinSource skin { get; set; } = null!;
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[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public TimelineHitObjectBlueprint(HitObject item)
: base(item)
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{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
startTime = item.StartTimeBindable.GetBoundCopy();
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startTime.BindValueChanged(time => X = (float)time.NewValue, true);
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.X;
Height = circle_size;
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AddRangeInternal(new Drawable[]
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{
circle = new ExtendableCircle
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{
RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
border = new Border
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
colouredComponents = new Container
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{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
comboIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Y = -1,
Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular),
},
}
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},
samplePointPiece = new SamplePointPiece(Item)
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{
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre
},
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});
if (item is IHasDuration)
{
colouredComponents.Add(new DragArea(item)
{
OnDragHandled = e => OnDragHandled?.Invoke(e)
});
}
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if (item is IHasSliderVelocity)
{
AddInternal(difficultyPointPiece = new DifficultyPointPiece(Item)
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{
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomCentre
});
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}
}
protected override void LoadComplete()
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{
base.LoadComplete();
switch (Item)
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{
case IHasDisplayColour displayColour:
displayColourBindable = displayColour.DisplayColour.GetBoundCopy();
displayColourBindable.BindValueChanged(_ => updateColour(), true);
break;
case IHasComboInformation comboInfo:
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
indexInCurrentComboBindable.BindValueChanged(_ =>
{
comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
}, true);
comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateColour());
comboIndexWithOffsetsBindable.BindValueChanged(_ => updateColour(), true);
skin.SourceChanged += updateColour;
break;
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}
}
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protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateColour();
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateColour();
}
private void updateColour()
{
Color4 colour;
switch (Item)
{
case IHasDisplayColour displayColour:
colour = displayColour.DisplayColour.Value;
break;
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case IHasComboInformation combo:
colour = combo.GetComboColour(skin);
break;
default:
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colour = colourProvider.Highlight1;
break;
}
if (IsSelected)
border.Show();
else
border.Hide();
if (Item is IHasDuration duration && duration.Duration > 0)
circle.Colour = ColourInfo.GradientHorizontal(colour, colour.Lighten(0.4f));
else
circle.Colour = colour;
var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1);
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour);
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}
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protected override void Update()
{
base.Update();
// no bindable so we perform this every update
float duration = (float)(Item.GetEndTime() - Item.StartTime);
if (Width != duration)
{
Width = duration;
// kind of haphazard but yeah, no bindables.
if (Item is IHasRepeats repeats)
updateRepeats(repeats);
}
}
private void updateRepeats(IHasRepeats repeats)
{
repeatsContainer?.Expire();
colouredComponents.Add(repeatsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
});
for (int i = 0; i < repeats.RepeatCount; i++)
{
repeatsContainer.Add(new Tick
{
X = (float)(i + 1) / (repeats.RepeatCount + 1)
});
}
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
circle.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad;
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds)
{
// Since children are exceeding the component size, we need to use a custom quad to compute whether it should be masked away.
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// If the component isn't considered masked away by itself, there's no need to apply custom logic.
if (!base.ComputeIsMaskedAway(maskingBounds))
return false;
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// If the component is considered masked away, we'll use children to create an extended quad that encapsulates all parts of this blueprint
// to ensure it doesn't pop in and out of existence abruptly when scrolling the timeline.
var rect = RectangleF.Union(ScreenSpaceDrawQuad.AABBFloat, circle.ScreenSpaceDrawQuad.AABBFloat);
rect = RectangleF.Union(rect, samplePointPiece.ScreenSpaceDrawQuad.AABBFloat);
if (difficultyPointPiece != null)
rect = RectangleF.Union(rect, difficultyPointPiece.ScreenSpaceDrawQuad.AABBFloat);
return !Precision.AlmostIntersects(maskingBounds, rect);
}
private partial class Tick : Circle
{
public Tick()
{
Size = new Vector2(circle_size / 4);
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
}
}
public partial class DragArea : Circle
{
private readonly HitObject? hitObject;
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
[Resolved]
private Timeline timeline { get; set; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
private ScheduledDelegate? dragOperation;
public Action<DragEvent?>? OnDragHandled;
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public override bool HandlePositionalInput => hitObject != null;
public DragArea(HitObject? hitObject)
{
this.hitObject = hitObject;
CornerRadius = circle_size / 2;
Masking = true;
Size = new Vector2(circle_size, 1);
Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms();
}
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protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private bool hasMouseDown;
protected override bool OnMouseDown(MouseDownEvent e)
{
hasMouseDown = true;
updateState();
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
hasMouseDown = false;
updateState();
base.OnMouseUp(e);
}
private void updateState()
{
float scale = 0.5f;
if (hasMouseDown)
scale = 0.6f;
else if (IsHovered)
scale = 0.7f;
this.ScaleTo(scale, 200, Easing.OutQuint);
this.FadeTo(IsHovered || hasMouseDown ? 1f : 0.9f, 200, Easing.OutQuint);
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}
protected override bool OnDragStart(DragStartEvent e)
{
changeHandler?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
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// schedule is temporary to ensure we don't process multiple times on a single update frame. we need to find a better method of doing this.
// without it, a hitobject's endtime may not always be in a valid state (ie. sliders, which needs to recompute their path).
dragOperation?.Cancel();
dragOperation = Scheduler.Add(() =>
{
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OnDragHandled?.Invoke(e);
if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
{
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switch (hitObject)
{
case IHasRepeats repeatHitObject:
double proposedDuration = time - hitObject.StartTime;
if (e.CurrentState.Keyboard.ShiftPressed && hitObject is IHasSliderVelocity hasSliderVelocity)
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{
double newVelocity = hasSliderVelocity.SliderVelocityMultiplier * (repeatHitObject.Duration / proposedDuration);
if (Precision.AlmostEquals(newVelocity, hasSliderVelocity.SliderVelocityMultiplier))
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return;
hasSliderVelocity.SliderVelocityMultiplier = newVelocity;
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beatmap.Update(hitObject);
}
else
{
// find the number of repeats which can fit in the requested time.
double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount || lengthOfOneRepeat == 0)
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return;
repeatHitObject.RepeatCount = proposedCount;
beatmap.Update(hitObject);
}
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break;
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case IHasDuration endTimeHitObject:
double snappedTime = Math.Max(hitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(hitObject.StartTime), beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime)
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return;
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endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
beatmap.Update(hitObject);
break;
}
}
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});
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
dragOperation?.Cancel();
dragOperation = null;
changeHandler?.EndChange();
OnDragHandled?.Invoke(null);
}
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}
public partial class Border : ExtendableCircle
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Content.Child.Alpha = 0;
Content.Child.AlwaysPresent = true;
Content.BorderColour = colours.Yellow;
Content.EdgeEffect = new EdgeEffectParameters();
}
}
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
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public partial class ExtendableCircle : CompositeDrawable
{
protected readonly Circle Content;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad;
public ExtendableCircle()
{
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Padding = new MarginPadding { Horizontal = -circle_size / 2f };
InternalChild = Content = new Circle
{
BorderColour = OsuColour.Gray(0.75f),
BorderThickness = 4,
Masking = true,
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RelativeSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{
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Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
}
};
}
}
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}
}