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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Globalization;
using System.Linq;
using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[TestFixture]
public class TestSceneBeatmapInfoWedge : OsuTestScene
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{
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
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{
this.rulesets = rulesets;
}
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protected override void LoadComplete()
{
base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedge
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{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () =>
{
infoWedge.Show();
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infoWedge.Beatmap = Beatmap.Value;
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});
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// select part is redundant, but wait for load isn't
selectBeatmap(Beatmap.Value.Beatmap);
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AddWaitStep("wait for select", 3);
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AddStep("hide", () => { infoWedge.Hide(); });
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AddWaitStep("wait for hide", 3);
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AddStep("show", () => { infoWedge.Show(); });
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
{
foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
});
foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var instance = rulesetInfo.CreateInstance();
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var testBeatmap = createTestBeatmap(rulesetInfo);
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beatmaps.Add(testBeatmap);
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setRuleset(rulesetInfo);
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selectBeatmap(testBeatmap);
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testBeatmapLabels(instance);
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switch (instance)
{
case OsuRuleset _:
testInfoLabels(5);
break;
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case TaikoRuleset _:
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testInfoLabels(5);
break;
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case CatchRuleset _:
testInfoLabels(5);
break;
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case ManiaRuleset _:
testInfoLabels(4);
break;
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default:
testInfoLabels(2);
break;
}
}
}
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private void testBeatmapLabels(Ruleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Current.Value == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
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AddAssert("check author", () => infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
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}
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private void testInfoLabels(int expectedCount)
{
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AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
}
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[Test]
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public void TestNullBeatmap()
{
selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Current.Value));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
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AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
}
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[Test]
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public void TestTruncation()
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{
selectBeatmap(createLongMetadata());
}
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[Test]
public void TestBPMUpdates()
{
const float bpm = 120;
IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
OsuModDoubleTime doubleTime = null;
selectBeatmap(beatmap);
checkDisplayedBPM(bpm);
AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
checkDisplayedBPM(bpm * 1.5f);
AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
checkDisplayedBPM(bpm * 2);
void checkDisplayedBPM(float target) =>
AddUntilStep($"displayed bpm is {target}", () => this.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any(
label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
}
private void setRuleset(RulesetInfo rulesetInfo)
{
Container containerBefore = null;
AddStep("set ruleset", () =>
{
// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
if (!rulesetInfo.Equals(Ruleset.Value))
containerBefore = infoWedge.DisplayedContent;
Ruleset.Value = rulesetInfo;
});
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private void selectBeatmap([CanBeNull] IBeatmap b)
{
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Container containerBefore = null;
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
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containerBefore = infoWedge.DisplayedContent;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)
objects.Add(new TestHitObject { StartTime = i });
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return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
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Author = { Username = $"{ruleset.ShortName}Author" },
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
},
Ruleset = ruleset,
StarRating = 6,
DifficultyName = $"{ruleset.ShortName}Version",
Difficulty = new BeatmapDifficulty()
},
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HitObjects = objects
};
}
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private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
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Author = { Username = "WWWWWWWWWWWWWWW" },
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Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
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},
DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapOnlineStatus.Graveyard,
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},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
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public new Container DisplayedContent => base.DisplayedContent;
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public new WedgeInfoText Info => base.Info;
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}
private class TestHitObject : ConvertHitObject, IHasPosition
{
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public float X => 0;
public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero;
}
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}
}