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osu-lazer/osu.Game.Tournament/Models/TournamentMatch.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
using System.Drawing;
using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Models
{
/// <summary>
/// A collection of two teams competing in a head-to-head match.
/// </summary>
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[Serializable]
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public class TournamentMatch
{
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public int ID;
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public List<string> Acronyms
{
get
{
List<string> acronyms = new List<string>();
if (Team1Acronym != null) acronyms.Add(Team1Acronym);
if (Team2Acronym != null) acronyms.Add(Team2Acronym);
return acronyms;
}
}
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[JsonIgnore]
public readonly Bindable<TournamentTeam> Team1 = new Bindable<TournamentTeam>();
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public string Team1Acronym;
public readonly Bindable<int?> Team1Score = new Bindable<int?>();
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[JsonIgnore]
public readonly Bindable<TournamentTeam> Team2 = new Bindable<TournamentTeam>();
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public string Team2Acronym;
public readonly Bindable<int?> Team2Score = new Bindable<int?>();
public readonly Bindable<bool> Completed = new Bindable<bool>();
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public readonly Bindable<bool> Losers = new Bindable<bool>();
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public readonly ObservableCollection<BeatmapChoice> PicksBans = new ObservableCollection<BeatmapChoice>();
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[JsonIgnore]
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public readonly Bindable<TournamentRound> Round = new Bindable<TournamentRound>();
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[JsonIgnore]
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public readonly Bindable<TournamentMatch> Progression = new Bindable<TournamentMatch>();
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[JsonIgnore]
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public readonly Bindable<TournamentMatch> LosersProgression = new Bindable<TournamentMatch>();
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/// <summary>
/// Should not be set directly. Use LadderInfo.CurrentMatch.Value = this instead.
/// </summary>
public readonly Bindable<bool> Current = new Bindable<bool>();
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public readonly Bindable<DateTimeOffset> Date = new Bindable<DateTimeOffset>(DateTimeOffset.Now);
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[JsonProperty]
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public readonly BindableList<ConditionalTournamentMatch> ConditionalMatches = new BindableList<ConditionalTournamentMatch>();
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public readonly Bindable<Point> Position = new Bindable<Point>();
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public TournamentMatch()
{
Team1.BindValueChanged(t => Team1Acronym = t.NewValue?.Acronym.Value, true);
Team2.BindValueChanged(t => Team2Acronym = t.NewValue?.Acronym.Value, true);
}
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public TournamentMatch(TournamentTeam team1 = null, TournamentTeam team2 = null)
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: this()
{
Team1.Value = team1;
Team2.Value = team2;
}
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[JsonIgnore]
public TournamentTeam Winner => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value;
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[JsonIgnore]
public TournamentTeam Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value;
public TeamColour WinnerColour => Winner == Team1.Value ? TeamColour.Red : TeamColour.Blue;
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public int PointsToWin => Round.Value?.BestOf.Value / 2 + 1 ?? 0;
/// <summary>
/// Remove scores from the match, in case of a false click or false start.
/// </summary>
public void CancelMatchStart()
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{
Team1Score.Value = null;
Team2Score.Value = null;
}
/// <summary>
/// Initialise this match with zeroed scores. Will be a noop if either team is not present.
/// </summary>
public void StartMatch()
{
if (Team1.Value == null || Team2.Value == null)
return;
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Team1Score.Value = 0;
Team2Score.Value = 0;
}
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public void Reset()
{
CancelMatchStart();
Team1.Value = null;
Team2.Value = null;
Completed.Value = false;
PicksBans.Clear();
}
}
}