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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/MatchPairing.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.ObjectModel;
using Newtonsoft.Json;
using osu.Framework.Configuration;
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using osu.Game.Tournament.Components;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
/// <summary>
/// A collection of two teams competing in a head-to-head match.
/// </summary>
public class MatchPairing
{
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public int ID;
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[JsonIgnore]
public readonly Bindable<TournamentTeam> Team1 = new Bindable<TournamentTeam>();
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public string Team1Acronym;
public readonly Bindable<int?> Team1Score = new Bindable<int?>();
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[JsonIgnore]
public readonly Bindable<TournamentTeam> Team2 = new Bindable<TournamentTeam>();
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public string Team2Acronym;
public readonly Bindable<int?> Team2Score = new Bindable<int?>();
public readonly Bindable<bool> Completed = new Bindable<bool>();
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public readonly Bindable<bool> Losers = new Bindable<bool>();
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public readonly ObservableCollection<BeatmapChoice> PicksBans = new ObservableCollection<BeatmapChoice>();
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[JsonIgnore]
public readonly Bindable<TournamentGrouping> Grouping = new Bindable<TournamentGrouping>();
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[JsonIgnore]
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public readonly Bindable<MatchPairing> Progression = new Bindable<MatchPairing>();
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[JsonIgnore]
public readonly Bindable<MatchPairing> LosersProgression = new Bindable<MatchPairing>();
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/// <summary>
/// Should not be set directly. Use LadderInfo.CurrentMatch.Value = this instead.
/// </summary>
public readonly Bindable<bool> Current = new Bindable<bool>();
public readonly Bindable<DateTimeOffset> Date = new Bindable<DateTimeOffset>();
public Point Position;
public MatchPairing()
{
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Team1.BindValueChanged(t => Team1Acronym = t?.Acronym, true);
Team2.BindValueChanged(t => Team2Acronym = t?.Acronym, true);
}
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public MatchPairing(TournamentTeam team1 = null, TournamentTeam team2 = null)
: this()
{
Team1.Value = team1;
Team2.Value = team2;
}
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[JsonIgnore]
public TournamentTeam Winner => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value;
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[JsonIgnore]
public TournamentTeam Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value;
public int PointsToWin => Grouping.Value.BestOf / 2 + 1;
/// <summary>
/// Remove scores from the match, in case of a false click or false start.
/// </summary>
public void CancelMatchStart()
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{
Team1Score.Value = null;
Team2Score.Value = null;
}
/// <summary>
/// Initialise this match with zeroed scores. Will be a noop if either team is not present.
/// </summary>
public void StartMatch()
{
if (Team1.Value == null || Team2.Value == null)
return;
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Team1Score.Value = 0;
Team2Score.Value = 0;
}
}
}