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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/MatchPairing.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
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using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
/// <summary>
/// A collection of two teams competing in a head-to-head match.
/// </summary>
public class MatchPairing
{
public Bindable<TournamentTeam> Team1 = new Bindable<TournamentTeam>();
public Bindable<int?> Team1Score = new Bindable<int?>();
public Bindable<TournamentTeam> Team2 = new Bindable<TournamentTeam>();
public Bindable<int?> Team2Score = new Bindable<int?>();
public Bindable<bool> Completed = new Bindable<bool>();
public MatchPairing(TournamentTeam team1 = null, TournamentTeam team2 = null)
{
Team1.Value = team1;
Team2.Value = team2;
Team1Score.ValueChanged += _ => Completed.Value = false;
Team2Score.ValueChanged += _ => Completed.Value = false;
}
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public TournamentTeam Winner => !Completed.Value ? null : (Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value);
public void ResetScores()
{
Team1Score.Value = 0;
Team2Score.Value = 0;
}
}
}