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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
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protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader;
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
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},
new SettingsSlider<double>
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
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},
new SettingsCheckbox
{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
new SettingsCheckbox
{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
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{
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
new SettingsCheckbox
{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsCheckbox
{
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
},
new SettingsEnumDropdown<ScoringMode>
{
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsSlider<float, SizeSlider>
{
LabelText = SkinSettingsStrings.GameplayCursorSize,
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.AutoCursorSize,
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
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LabelText = GameplaySettingsStrings.DisableWinKey,
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
}
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}
}
}