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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = "Background dim",
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
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},
new SettingsSlider<double>
{
LabelText = "Background blur",
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
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},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsEnumDropdown<HUDVisibilityMode>
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{
LabelText = "HUD overlay visibility mode",
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
new SettingsCheckbox
{
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LabelText = "Show difficulty graph on progress bar",
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
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{
LabelText = "Show health display even when you can't fail",
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
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{
LabelText = "Always show key overlay",
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
}
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}
}
}