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@ -36,9 +36,6 @@ namespace osu.Desktop.Windows
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{
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switch (lParam.VkCode)
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{
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case 0x09 when lParam.Flags == 32: // alt + tab
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case 0x1b when lParam.Flags == 32: // alt + esc
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case 0x1b when (getKeyState(0x11) & 0x8000) != 0: //ctrl + esc
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case 0x5B: // left windows key
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case 0x5C: // right windows key
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return 1;
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@ -79,8 +76,5 @@ namespace osu.Desktop.Windows
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[DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")]
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private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam);
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[DllImport(@"user32.dll", EntryPoint = @"GetKeyState")]
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private static extern int getKeyState(int vkey);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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@ -76,13 +77,17 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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LabelText = "Score display mode",
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Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable Win key during gameplay",
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Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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}
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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{
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LabelText = "Disable Windows key during gameplay",
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Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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}
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}
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