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Move gameplay cursor settings to gameplay section
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@ -81,6 +81,17 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = SkinSettingsStrings.GameplayCursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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@ -71,17 +71,6 @@ namespace osu.Game.Overlays.Settings.Sections
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Action = () => skinEditor?.Toggle(),
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},
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new ExportSkinButton(),
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = SkinSettingsStrings.GameplayCursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapSkins,
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