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Move gameplay cursor settings to gameplay section

This commit is contained in:
Dean Herbert 2021-10-12 13:56:10 +09:00
parent a986870a99
commit 1d3d67c5f1
2 changed files with 11 additions and 11 deletions

View File

@ -81,6 +81,17 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsSlider<float, SizeSlider>
{
LabelText = SkinSettingsStrings.GameplayCursorSize,
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.AutoCursorSize,
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)

View File

@ -71,17 +71,6 @@ namespace osu.Game.Overlays.Settings.Sections
Action = () => skinEditor?.Toggle(),
},
new ExportSkinButton(),
new SettingsSlider<float, SizeSlider>
{
LabelText = SkinSettingsStrings.GameplayCursorSize,
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.AutoCursorSize,
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.BeatmapSkins,