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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
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using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Screens.Multi
{
[Cached]
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public class Multiplayer : OsuScreen, IOnlineComponent
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{
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
// while leases may be taken out by a subscreen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly MultiplayerWaveContainer waves;
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private readonly OsuButton createButton;
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private readonly LoungeSubScreen loungeSubScreen;
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private readonly ScreenStack screenStack;
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private readonly IBindable<bool> isIdle = new BindableBool();
[Cached]
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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[Resolved]
private OsuGameBase game { get; set; }
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[Resolved]
private IAPIProvider api { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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private readonly Drawable header;
private readonly Drawable headerBackground;
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public Multiplayer()
{
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
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InternalChild = waves = new MultiplayerWaveContainer
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{
RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
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Children = new[]
{
header = new Container
{
RelativeSizeAxes = Axes.X,
Height = 400,
Children = new[]
{
headerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Masking = true,
Children = new Drawable[]
{
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
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},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.7f), backgroundColour)
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},
}
}
},
screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
}
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},
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new Header(screenStack),
createButton = new CreateRoomButton
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{
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Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = createRoom
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},
roomManager = new RoomManager()
}
};
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screenStack.Push(loungeSubScreen = new LoungeSubScreen());
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screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
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}
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[BackgroundDependencyLoader(true)]
private void load(IdleTracker idleTracker)
{
api.Register(this);
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if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
protected override void LoadComplete()
{
base.LoadComplete();
isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true);
}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
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var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(selectedRoom);
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return dependencies;
}
private void updatePollingRate(bool idle)
{
if (!this.IsCurrentScreen())
{
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = 0;
}
else
{
switch (screenStack.CurrentScreen)
{
case LoungeSubScreen _:
roomManager.TimeBetweenListingPolls = idle ? 120000 : 15000;
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roomManager.TimeBetweenSelectionPolls = idle ? 120000 : 15000;
break;
case MatchSubScreen _:
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = idle ? 30000 : 5000;
break;
default:
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
}
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/// <summary>
/// Push a <see cref="Player"/> to the main screen stack to begin gameplay.
/// Generally called from a <see cref="MatchSubScreen"/> via DI resolution.
/// </summary>
public void Start(Func<Player> player)
{
if (!this.IsCurrentScreen())
return;
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this.Push(new PlayerLoader(player));
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state != APIState.Online)
Schedule(forcefullyExit);
}
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
{
while (this.IsCurrentScreen())
this.Exit();
}
else
{
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this.MakeCurrent();
Schedule(forcefullyExit);
}
}
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public override void OnEntering(IScreen last)
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{
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this.FadeIn();
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waves.Show();
beginHandlingTrack();
}
public override void OnResuming(IScreen last)
{
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
base.OnResuming(last);
beginHandlingTrack();
updatePollingRate(isIdle.Value);
}
public override void OnSuspending(IScreen next)
{
this.ScaleTo(1.1f, 250, Easing.InSine);
this.FadeOut(250);
endHandlingTrack();
updatePollingRate(isIdle.Value);
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}
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public override bool OnExiting(IScreen next)
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{
roomManager.PartRoom();
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if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
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{
screenStack.Exit();
return true;
}
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waves.Hide();
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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if (screenStack.CurrentScreen != null)
loungeSubScreen.MakeCurrent();
endHandlingTrack();
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base.OnExiting(next);
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return false;
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}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
}
private void createRoom()
{
loungeSubScreen.Open(new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
}
private void beginHandlingTrack()
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{
Beatmap.BindValueChanged(updateTrack, true);
}
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private void endHandlingTrack()
{
cancelLooping();
Beatmap.ValueChanged -= updateTrack;
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}
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private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(newScreen);
}
private void screenExited(IScreen lastScreen, IScreen newScreen)
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{
subScreenChanged(newScreen);
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
this.Exit();
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}
private void subScreenChanged(IScreen newScreen)
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{
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switch (newScreen)
{
case LoungeSubScreen _:
header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
case MatchSubScreen _:
header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
}
updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
updateTrack();
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}
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
if (screenStack.CurrentScreen is MatchSubScreen)
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{
var track = Beatmap.Value?.Track;
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if (track != null)
{
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Looping = true;
if (!track.IsRunning)
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track.Restart();
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}
}
else
{
cancelLooping();
}
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}
private void cancelLooping()
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{
var track = Beatmap?.Value?.Track;
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if (track != null)
{
track.Looping = false;
track.RestartPoint = 0;
}
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
}
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private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
SecondWaveColour = Color4Extensions.FromHex(@"554075");
ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
FourthWaveColour = Color4Extensions.FromHex(@"392850");
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}
}
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private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
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public class CreateRoomButton : PurpleTriangleButton
{
public CreateRoomButton()
{
Size = new Vector2(150, Header.HEIGHT - 20);
Margin = new MarginPadding
{
Top = 10,
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
};
}
[BackgroundDependencyLoader]
private void load()
{
Triangles.TriangleScale = 1.5f;
Text = "Create room";
}
}
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}
}