2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2021-07-28 18:32:38 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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2018-04-13 17:19:50 +08:00
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Input.Bindings;
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2021-07-28 18:32:38 +08:00
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Replays;
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2018-04-13 21:41:35 +08:00
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using osu.Game.Beatmaps.Legacy;
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2018-05-15 16:38:04 +08:00
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using osu.Game.Rulesets.Difficulty;
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2019-12-17 19:08:13 +08:00
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using osu.Game.Rulesets.Scoring;
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2018-04-19 21:04:12 +08:00
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using osu.Game.Rulesets.Taiko.Beatmaps;
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2018-05-15 16:40:19 +08:00
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using osu.Game.Rulesets.Taiko.Difficulty;
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2021-07-28 18:32:38 +08:00
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Scoring;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Edit;
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2020-05-29 15:40:10 +08:00
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using osu.Game.Rulesets.Taiko.Edit;
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2020-06-19 19:31:52 +08:00
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using osu.Game.Rulesets.Taiko.Objects;
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2020-12-07 11:30:25 +08:00
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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2020-06-19 19:31:52 +08:00
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using osu.Game.Screens.Ranking.Statistics;
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2020-01-02 13:26:32 +08:00
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using osu.Game.Skinning;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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2019-12-24 16:01:17 +08:00
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
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2019-12-24 15:02:16 +08:00
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TaikoLegacySkinTransformer(skin);
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2019-08-30 13:39:02 +08:00
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public const string SHORT_NAME = "taiko";
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2018-04-13 17:19:50 +08:00
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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2018-06-21 13:28:40 +08:00
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
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2018-04-13 17:19:50 +08:00
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new KeyBinding(InputKey.D, TaikoAction.LeftRim),
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new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.J, TaikoAction.RightCentre),
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new KeyBinding(InputKey.K, TaikoAction.RightRim),
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};
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2020-03-24 11:06:24 +08:00
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlagFast(LegacyMods.Nightcore))
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yield return new TaikoModNightcore();
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else if (mods.HasFlagFast(LegacyMods.DoubleTime))
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yield return new TaikoModDoubleTime();
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if (mods.HasFlagFast(LegacyMods.Perfect))
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yield return new TaikoModPerfect();
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else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
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yield return new TaikoModSuddenDeath();
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if (mods.HasFlagFast(LegacyMods.Cinema))
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yield return new TaikoModCinema();
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else if (mods.HasFlagFast(LegacyMods.Autoplay))
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yield return new TaikoModAutoplay();
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if (mods.HasFlagFast(LegacyMods.Easy))
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yield return new TaikoModEasy();
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if (mods.HasFlagFast(LegacyMods.Flashlight))
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yield return new TaikoModFlashlight();
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if (mods.HasFlagFast(LegacyMods.HalfTime))
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yield return new TaikoModHalfTime();
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if (mods.HasFlagFast(LegacyMods.HardRock))
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yield return new TaikoModHardRock();
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if (mods.HasFlagFast(LegacyMods.Hidden))
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yield return new TaikoModHidden();
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if (mods.HasFlagFast(LegacyMods.NoFail))
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yield return new TaikoModNoFail();
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if (mods.HasFlagFast(LegacyMods.Relax))
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yield return new TaikoModRelax();
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if (mods.HasFlagFast(LegacyMods.Random))
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yield return new TaikoModRandom();
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}
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
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{
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var value = base.ConvertToLegacyMods(mods);
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if (mods.OfType<TaikoModRandom>().Any())
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value |= LegacyMods.Random;
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return value;
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}
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2018-04-13 17:19:50 +08:00
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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};
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2018-04-13 17:19:50 +08:00
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
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2018-06-13 11:21:37 +08:00
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new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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2019-04-01 11:44:46 +08:00
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2019-12-11 19:43:16 +08:00
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case ModType.Conversion:
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return new Mod[]
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{
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new TaikoModRandom(),
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2019-12-20 18:30:23 +08:00
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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2021-05-17 11:04:01 +08:00
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new TaikoModSwap(),
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2019-12-11 19:43:16 +08:00
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};
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2018-07-31 17:00:42 +08:00
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case ModType.Automation:
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return new Mod[]
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{
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new MultiMod(new TaikoModAutoplay(), new TaikoModCinema()),
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2018-07-31 17:00:42 +08:00
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new TaikoModRelax(),
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};
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2019-01-26 12:15:45 +08:00
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new TaikoModMuted(),
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2022-03-01 21:12:06 +08:00
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new ModAdaptiveSpeed()
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2019-01-26 12:15:45 +08:00
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};
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2018-04-13 17:19:50 +08:00
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default:
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return Array.Empty<Mod>();
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}
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}
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public override string Description => "osu!taiko";
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2019-08-30 13:39:02 +08:00
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public override string ShortName => SHORT_NAME;
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2020-01-03 19:39:15 +08:00
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public override string PlayingVerb => "Bashing drums";
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2019-03-27 18:29:27 +08:00
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
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2018-04-13 17:19:50 +08:00
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2020-05-23 15:06:25 +08:00
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public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
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2021-11-15 17:23:03 +08:00
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
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2020-10-03 22:51:22 +08:00
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
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2019-12-24 12:48:27 +08:00
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public int LegacyID => 1;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
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2020-10-07 14:34:36 +08:00
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protected override IEnumerable<HitResult> GetValidHitResults()
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{
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return new[]
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{
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HitResult.Great,
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HitResult.Ok,
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HitResult.SmallTickHit,
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HitResult.SmallBonus,
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};
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}
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public override string GetDisplayNameForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.SmallTickHit:
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return "drum tick";
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2020-10-08 11:52:52 +08:00
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case HitResult.SmallBonus:
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return "strong bonus";
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}
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return base.GetDisplayNameForHitResult(result);
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}
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2020-08-28 02:07:30 +08:00
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
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{
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var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList();
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return new[]
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{
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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2022-02-02 22:02:38 +08:00
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}),
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2020-08-27 03:28:41 +08:00
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}
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},
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2020-08-28 02:46:49 +08:00
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new StatisticRow
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2022-02-05 21:30:35 +08:00
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{
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Columns = new[]
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{
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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2020-08-28 02:46:49 +08:00
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{
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Columns = new[]
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{
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2022-02-02 22:02:38 +08:00
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new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new AverageHitError(timedHitEvents),
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new UnstableRate(timedHitEvents)
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}), true)
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2020-08-28 02:46:49 +08:00
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}
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}
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2020-08-27 03:28:41 +08:00
|
|
|
|
};
|
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|