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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.Linq ;
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using System.Threading.Tasks ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Logging ;
using osu.Game.Beatmaps ;
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using osu.Game.Online ;
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using osu.Game.Online.API ;
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using osu.Game.Online.API.Requests ;
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using osu.Game.Online.Multiplayer ;
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using osu.Game.Rulesets ;
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using osu.Game.Screens.Multi.Lounge.Components ;
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namespace osu.Game.Screens.Multi
{
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public class RoomManager : CompositeDrawable , IRoomManager
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{
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public event Action RoomsUpdated ;
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private readonly BindableList < Room > rooms = new BindableList < Room > ( ) ;
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public Bindable < bool > InitialRoomsReceived { get ; } = new Bindable < bool > ( ) ;
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public IBindableList < Room > Rooms = > rooms ;
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public double TimeBetweenListingPolls
{
get = > listingPollingComponent . TimeBetweenPolls ;
set = > listingPollingComponent . TimeBetweenPolls = value ;
}
public double TimeBetweenSelectionPolls
{
get = > selectionPollingComponent . TimeBetweenPolls ;
set = > selectionPollingComponent . TimeBetweenPolls = value ;
}
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[Resolved]
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private RulesetStore rulesets { get ; set ; }
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[Resolved]
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private BeatmapManager beatmaps { get ; set ; }
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[Resolved]
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private IAPIProvider api { get ; set ; }
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[Resolved]
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private Bindable < Room > selectedRoom { get ; set ; }
private readonly ListingPollingComponent listingPollingComponent ;
private readonly SelectionPollingComponent selectionPollingComponent ;
private Room joinedRoom ;
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public RoomManager ( )
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{
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RelativeSizeAxes = Axes . Both ;
InternalChildren = new Drawable [ ]
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{
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listingPollingComponent = new ListingPollingComponent
{
InitialRoomsReceived = { BindTarget = InitialRoomsReceived } ,
RoomsReceived = onListingReceived
} ,
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selectionPollingComponent = new SelectionPollingComponent { RoomReceived = onSelectedRoomReceived }
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} ;
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}
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protected override void Dispose ( bool isDisposing )
{
base . Dispose ( isDisposing ) ;
PartRoom ( ) ;
}
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public void CreateRoom ( Room room , Action < Room > onSuccess = null , Action < string > onError = null )
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{
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room . Host . Value = api . LocalUser . Value ;
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var req = new CreateRoomRequest ( room ) ;
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req . Success + = result = >
{
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joinedRoom = room ;
update ( room , result ) ;
addRoom ( room ) ;
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RoomsUpdated ? . Invoke ( ) ;
onSuccess ? . Invoke ( room ) ;
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} ;
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req . Failure + = exception = >
{
if ( req . Result ! = null )
onError ? . Invoke ( req . Result . Error ) ;
else
Logger . Log ( $"Failed to create the room: {exception}" , level : LogLevel . Important ) ;
} ;
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api . Queue ( req ) ;
}
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private JoinRoomRequest currentJoinRoomRequest ;
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public void JoinRoom ( Room room , Action < Room > onSuccess = null , Action < string > onError = null )
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{
currentJoinRoomRequest ? . Cancel ( ) ;
currentJoinRoomRequest = new JoinRoomRequest ( room , api . LocalUser . Value ) ;
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currentJoinRoomRequest . Success + = ( ) = >
{
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joinedRoom = room ;
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onSuccess ? . Invoke ( room ) ;
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} ;
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currentJoinRoomRequest . Failure + = exception = >
{
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if ( ! ( exception is OperationCanceledException ) )
Logger . Log ( $"Failed to join room: {exception}" , level : LogLevel . Important ) ;
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onError ? . Invoke ( exception . ToString ( ) ) ;
} ;
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api . Queue ( currentJoinRoomRequest ) ;
}
public void PartRoom ( )
{
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currentJoinRoomRequest ? . Cancel ( ) ;
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if ( joinedRoom = = null )
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return ;
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api . Queue ( new PartRoomRequest ( joinedRoom , api . LocalUser . Value ) ) ;
joinedRoom = null ;
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}
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private readonly HashSet < int > ignoredRooms = new HashSet < int > ( ) ;
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/// <summary>
/// Invoked when the listing of all <see cref="Room"/>s is received from the server.
/// </summary>
/// <param name="listing">The listing.</param>
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private void onListingReceived ( List < Room > listing )
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{
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// Remove past matches
foreach ( var r in rooms . ToList ( ) )
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{
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if ( listing . All ( e = > e . RoomID . Value ! = r . RoomID . Value ) )
rooms . Remove ( r ) ;
}
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for ( int i = 0 ; i < listing . Count ; i + + )
{
if ( selectedRoom . Value ? . RoomID ? . Value = = listing [ i ] . RoomID . Value )
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{
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// The listing request contains less data than the selection request, so data from the selection request is always preferred while the room is selected.
continue ;
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}
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var room = listing [ i ] ;
Debug . Assert ( room . RoomID . Value ! = null ) ;
if ( ignoredRooms . Contains ( room . RoomID . Value . Value ) )
continue ;
room . Position . Value = i ;
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try
{
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update ( room , room ) ;
addRoom ( room ) ;
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}
catch ( Exception ex )
{
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Logger . Error ( ex , $"Failed to update room: {room.Name.Value}." ) ;
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ignoredRooms . Add ( room . RoomID . Value . Value ) ;
rooms . Remove ( room ) ;
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}
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}
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RoomsUpdated ? . Invoke ( ) ;
}
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/// <summary>
/// Invoked when a <see cref="Room"/> is received from the server.
/// </summary>
/// <param name="toUpdate">The received <see cref="Room"/>.</param>
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private void onSelectedRoomReceived ( Room toUpdate )
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{
foreach ( var room in rooms )
{
if ( room . RoomID . Value = = toUpdate . RoomID . Value )
{
toUpdate . Position . Value = room . Position . Value ;
update ( room , toUpdate ) ;
break ;
}
}
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}
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/// <summary>
/// Updates a local <see cref="Room"/> with a remote copy.
/// </summary>
/// <param name="local">The local <see cref="Room"/> to update.</param>
/// <param name="remote">The remote <see cref="Room"/> to update with.</param>
private void update ( Room local , Room remote )
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{
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foreach ( var pi in remote . Playlist )
pi . MapObjects ( beatmaps , rulesets ) ;
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local . CopyFrom ( remote ) ;
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}
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/// <summary>
/// Adds a <see cref="Room"/> to the list of available rooms.
/// </summary>
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/// <param name="room">The <see cref="Room"/> to add.</param>
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private void addRoom ( Room room )
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{
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var existing = rooms . FirstOrDefault ( e = > e . RoomID . Value = = room . RoomID . Value ) ;
if ( existing = = null )
rooms . Add ( room ) ;
else
existing . CopyFrom ( room ) ;
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}
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private class SelectionPollingComponent : PollingComponent
{
public Action < Room > RoomReceived ;
[Resolved]
private IAPIProvider api { get ; set ; }
[Resolved]
private Bindable < Room > selectedRoom { get ; set ; }
[BackgroundDependencyLoader]
private void load ( )
{
selectedRoom . BindValueChanged ( _ = >
{
if ( IsLoaded )
PollImmediately ( ) ;
} ) ;
}
private GetRoomRequest pollReq ;
protected override Task Poll ( )
{
if ( ! api . IsLoggedIn )
return base . Poll ( ) ;
if ( selectedRoom . Value ? . RoomID . Value = = null )
return base . Poll ( ) ;
var tcs = new TaskCompletionSource < bool > ( ) ;
pollReq ? . Cancel ( ) ;
pollReq = new GetRoomRequest ( selectedRoom . Value . RoomID . Value . Value ) ;
pollReq . Success + = result = >
{
RoomReceived ? . Invoke ( result ) ;
tcs . SetResult ( true ) ;
} ;
pollReq . Failure + = _ = > tcs . SetResult ( false ) ;
api . Queue ( pollReq ) ;
return tcs . Task ;
}
}
private class ListingPollingComponent : PollingComponent
{
public Action < List < Room > > RoomsReceived ;
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public readonly Bindable < bool > InitialRoomsReceived = new Bindable < bool > ( ) ;
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[Resolved]
private IAPIProvider api { get ; set ; }
[Resolved]
private Bindable < FilterCriteria > currentFilter { get ; set ; }
[BackgroundDependencyLoader]
private void load ( )
{
currentFilter . BindValueChanged ( _ = >
{
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InitialRoomsReceived . Value = false ;
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if ( IsLoaded )
PollImmediately ( ) ;
} ) ;
}
private GetRoomsRequest pollReq ;
protected override Task Poll ( )
{
if ( ! api . IsLoggedIn )
return base . Poll ( ) ;
var tcs = new TaskCompletionSource < bool > ( ) ;
pollReq ? . Cancel ( ) ;
pollReq = new GetRoomsRequest ( currentFilter . Value . PrimaryFilter ) ;
pollReq . Success + = result = >
{
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InitialRoomsReceived . Value = true ;
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RoomsReceived ? . Invoke ( result ) ;
tcs . SetResult ( true ) ;
} ;
pollReq . Failure + = _ = > tcs . SetResult ( false ) ;
api . Queue ( pollReq ) ;
return tcs . Task ;
}
}
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}
}