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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.UI
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{
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement>
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{
private readonly Container approachCircles;
private readonly Container judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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public override bool ProvidingUserCursor => true;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public override Vector2 Size
{
get
{
var parentSize = Parent.DrawSize;
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
}
}
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public OsuPlayfield() : base(BASE_SIZE.X)
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{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new Drawable[]
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{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
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judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
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},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
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},
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});
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}
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protected override void LoadComplete()
{
base.LoadComplete();
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AddInternal(new GameplayCursor());
}
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h)
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{
h.Depth = (float)h.HitObject.StartTime;
IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);
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}
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public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Children
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.Select(d => d.HitObject)
.OrderBy(h => h.StartTime);
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}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
{
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
{
Origin = Anchor.Centre,
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
};
judgementLayer.Add(explosion);
}
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}
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}