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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
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public class OsuLegacySkinTransformer : LegacySkinTransformer
{
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasHitCircle.Value;
private readonly Lazy<bool> hasHitCircle;
/// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
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public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
/// <summary>
/// The maximum allowed size of sprites that reside in the follow circle area of a slider.
/// </summary>
/// <remarks>
/// The reason this is extracted out to a constant, rather than be inlined in the follow circle sprite retrieval,
/// is that some skins will use `sliderb` elements to emulate a slider follow circle with slightly different visual effects applied
/// (`sliderb` is always shown and doesn't pulsate; `sliderfollowcircle` isn't always shown and pulsates).
/// </remarks>
public static readonly Vector2 MAX_FOLLOW_CIRCLE_AREA_SIZE = OsuHitObject.OBJECT_DIMENSIONS * 3;
public OsuLegacySkinTransformer(ISkin skin)
: base(skin)
{
hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is OsuSkinComponentLookup osuComponent)
{
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
return this.GetAnimation("followpoint", true, true, true, startAtCurrentTime: false, maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2, OsuHitObject.OBJECT_RADIUS));
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case OsuSkinComponents.SliderScorePoint:
return this.GetAnimation("sliderscorepoint", false, false, maxSize: OsuHitObject.OBJECT_DIMENSIONS);
case OsuSkinComponents.SliderFollowCircle:
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
if (followCircleContent != null)
return new LegacyFollowCircle(followCircleContent);
return null;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null)
return new LegacySliderBall(sliderBallContent, this);
return null;
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case OsuSkinComponents.SliderBody:
if (hasHitCircle.Value)
return new LegacySliderBody();
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return null;
case OsuSkinComponents.SliderTailHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderendcircle", false);
return null;
case OsuSkinComponents.SliderHeadHitCircle:
if (hasHitCircle.Value)
return new LegacySliderHeadHitCircle();
return null;
case OsuSkinComponents.ReverseArrow:
if (hasHitCircle.Value)
return new LegacyReverseArrow();
return null;
case OsuSkinComponents.HitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();
return null;
case OsuSkinComponents.Cursor:
if (GetTexture("cursor") != null)
return new LegacyCursor(this);
return null;
case OsuSkinComponents.CursorTrail:
if (GetTexture("cursortrail") != null)
return new LegacyCursorTrail(this);
return null;
case OsuSkinComponents.CursorRipple:
if (GetTexture("cursor-ripple") != null)
{
var ripple = this.GetAnimation("cursor-ripple", false, false);
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
// If anyone complains about these not being applied, this can be uncommented.
//
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
// so we might be okay.
//
// if (ripple != null)
// {
// ripple.Scale = new Vector2(0.5f);
// ripple.Alpha = 0.2f;
// }
return ripple;
}
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return null;
case OsuSkinComponents.CursorParticles:
if (GetTexture("star2") != null)
return new LegacyCursorParticles();
return null;
case OsuSkinComponents.CursorSmoke:
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if (GetTexture("cursor-smoke") != null)
return new LegacySmokeSegment();
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return null;
case OsuSkinComponents.HitCircleText:
if (!this.HasFont(LegacyFont.HitCircle))
return null;
const float hitcircle_text_scale = 0.8f;
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale)
{
// stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(hitcircle_text_scale),
};
case OsuSkinComponents.SpinnerBody:
bool hasBackground = GetTexture("spinner-background") != null;
if (GetTexture("spinner-top") != null && !hasBackground)
return new LegacyNewStyleSpinner();
else if (hasBackground)
return new LegacyOldStyleSpinner();
return null;
case OsuSkinComponents.ApproachCircle:
return new LegacyApproachCircle();
default:
throw new UnsupportedSkinComponentException(lookup);
}
}
return base.GetDrawableComponent(lookup);
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinColour colour:
return base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
case OsuSkinConfiguration osuLookup:
switch (osuLookup)
{
case OsuSkinConfiguration.SliderPathRadius:
if (hasHitCircle.Value)
return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
break;
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case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
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// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
}
break;
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}