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Fix OsuLegacySkin fallback logic being incorrect

Fixes skin fonts not being applied. This is a temporary fix as configuration retrieval from skins will see a complete rewrite over the coming days.
This commit is contained in:
Dean Herbert 2019-09-02 12:36:08 +09:00
parent d780426808
commit 2bd074883a

View File

@ -115,7 +115,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : source.GetValue(query);
{
TValue val;
if (configuration.Value is TConfiguration conf && (val = query.Invoke(conf)) != null)
return val;
return source.GetValue(query);
}
private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
}