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osu-lazer/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.FooterV2
{
public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
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private const int button_height = 90;
private const int button_width = 140;
private const int corner_radius = 10;
private const int transition_length = 500;
// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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public const float SHEAR_WIDTH = 13.5f;
public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private Colour4 buttonAccentColour;
protected Colour4 AccentColour
{
set
{
buttonAccentColour = value;
bar.Colour = buttonAccentColour;
icon.Colour = buttonAccentColour;
}
}
protected IconUsage Icon
{
set => icon.Icon = value;
}
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protected LocalisableString Text
{
set => text.Text = value;
}
private readonly SpriteText text;
private readonly SpriteIcon icon;
protected Container TextContainer;
private readonly Box bar;
private readonly Box backgroundBox;
public FooterButtonV2()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 4,
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4.Black.Opacity(0.25f),
Offset = new Vector2(0, 2),
};
Shear = SHEAR;
Size = new Vector2(button_width, button_height);
Masking = true;
CornerRadius = corner_radius;
Children = new Drawable[]
{
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backgroundBox = new Box
{
RelativeSizeAxes = Axes.Both
},
// For elements that should not be sheared.
new Container
{
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -SHEAR,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
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TextContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Y = 42,
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AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true
}
},
icon = new SpriteIcon
{
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Y = 12,
Size = new Vector2(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
}
},
new Container
{
Shear = -SHEAR,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Y = -corner_radius,
Size = new Vector2(120, 6),
Masking = true,
CornerRadius = 3,
Child = bar = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
};
}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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OverlayState.BindValueChanged(_ => updateDisplay());
Enabled.BindValueChanged(_ => updateDisplay(), true);
FinishTransforms(true);
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}
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public GlobalAction? Hotkey;
private bool handlingMouse;
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protected override bool OnHover(HoverEvent e)
{
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updateDisplay();
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return true;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
handlingMouse = true;
updateDisplay();
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
handlingMouse = false;
updateDisplay();
base.OnMouseUp(e);
}
protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action != Hotkey || e.Repeat) return false;
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TriggerClick();
return true;
}
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public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
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private void updateDisplay()
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{
Color4 backgroundColour = colourProvider.Background3;
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if (!Enabled.Value)
{
backgroundColour = colourProvider.Background3.Darken(0.4f);
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}
else
{
if (OverlayState.Value == Visibility.Visible)
backgroundColour = buttonAccentColour.Darken(0.5f);
if (IsHovered)
{
backgroundColour = backgroundColour.Lighten(0.3f);
if (handlingMouse)
backgroundColour = backgroundColour.Lighten(0.3f);
}
}
backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint);
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}
}
}