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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
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public partial class TestSceneSkinnableSound : OsuTestScene
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{
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private TestSkinSourceContainer skinSource = null!;
private PausableSkinnableSound skinnableSound = null!;
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private const string sample_lookup = "Gameplay/normal-sliderslide";
[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup hierarchy", () =>
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{
Child = skinSource = new TestSkinSourceContainer
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{
RelativeSizeAxes = Axes.Both,
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};
// has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached.
skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo(sample_lookup)));
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});
}
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[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
});
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AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
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AddStep("stop sample", () => skinnableSound.Stop());
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AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
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}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
});
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AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
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}
[Test]
public void TestNonLoopingStopsWithPause()
{
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AddStep("start sample", () => skinnableSound.Play());
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AddAssert("sample playing", () => skinnableSound.IsPlaying);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("sample not playing", () => !skinnableSound.IsPlaying);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
}
[Test]
public void TestSampleUpdatedBeforePlaybackWhenNotPresent()
{
AddStep("make sample non-present", () => skinnableSound.Hide());
AddUntilStep("ensure not present", () => skinnableSound.IsPresent, () => Is.False);
AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
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AddStep("change source", () =>
{
skinSource.OverridingSample = new SampleVirtual("new skin");
skinSource.TriggerSourceChanged();
});
AddStep("start sample", () => skinnableSound.Play());
AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
}
[Test]
public void TestSkinChangeDoesntPlayOnPause()
{
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DrawableSample? sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
});
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AddAssert("sample playing", () => skinnableSound.IsPlaying);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
AddAssert("retrieve and ensure current sample is different", () =>
{
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DrawableSample? oldSample = sample;
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
return sample != oldSample;
});
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AddAssert("new sample stopped", () => !skinnableSound.IsPlaying);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
AddWaitStep("wait a bit", 5);
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AddAssert("new sample not played", () => !skinnableSound.IsPlaying);
}
[Cached(typeof(ISkinSource))]
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private partial class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler
{
[Resolved]
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private ISkinSource source { get; set; } = null!;
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public event Action? SourceChanged;
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public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
public ISample? OverridingSample;
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IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
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public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => source.GetDrawableComponent(lookup);
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo) => OverridingSample ?? source.GetSample(sampleInfo);
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
where TLookup : notnull
where TValue : notnull
{
return source.GetConfig<TLookup, TValue>(lookup);
}
public ISkin? FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source.FindProvider(lookupFunction);
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source.AllSources);
public void TriggerSourceChanged()
{
SourceChanged?.Invoke();
}
}
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}
}