Niek Schoemaker
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528ab1a98c
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
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Niek Schoemaker
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ba72dadd16
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Many optimizations and bug fixes
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2023-11-11 18:59:17 +01:00 |
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dexy
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8ea3327810
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
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Skylumz
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0c62a04625
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Implemented a lights editor in model viewer
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2021-12-29 17:17:31 -05:00 |
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dexy
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a4998e36c8
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Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn
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2021-12-19 04:11:51 +11:00 |
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dexy
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2a63329490
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Fragments XML conversion improvements and field names update
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2021-12-12 02:29:11 +11:00 |
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dexy
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959eae6686
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Updated Fragments field names
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2021-12-10 15:42:05 +11:00 |
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dexy
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4e987e523a
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Added FragGlassWindow flags lo/hi bytes for research purposes
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2021-05-05 19:03:32 +10:00 |
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dexy
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7eec785459
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Render window glass projections from fragments in model viewer and vehicle viewer
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2021-04-27 21:29:42 +10:00 |
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dexy
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6268298207
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List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm)
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2021-04-15 17:40:23 +10:00 |
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dexy
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dcfe22ade7
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Fragments group names reading/writing/packing improvements
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2020-03-13 01:05:59 +11:00 |
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dexy
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65a3435fb9
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TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
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2020-03-12 00:05:49 +11:00 |
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dexy
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d3bc78ddb4
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Added ResourceAnalyzer
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2020-03-10 22:50:02 +11:00 |
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dexy
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e608912977
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XML/YFT/YDR/YBN conversion VFT values added
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2020-03-10 08:34:17 +11:00 |
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dexy
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30982ef45d
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YFT/XML conversion bug fix for FragMatrices (in FragDrawable)
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2020-02-27 18:49:00 +11:00 |
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dexy
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44a5d4891b
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Fix for exporting fragments XML drawable array names
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2020-02-26 14:50:12 +11:00 |
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dexy
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fd1efc3ee0
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Added some names to FragPhysArchetype XML
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2020-01-27 18:42:02 +11:00 |
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dexy
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ddbb5b9457
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Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
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2020-01-25 21:31:01 +11:00 |
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dexy
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d7c3caaa1d
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Fixed YFT/XML conversion for cloth yft's
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2020-01-25 19:21:40 +11:00 |
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dexy
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379b141b13
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YFT/XML cloth improvements
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2020-01-25 05:32:49 +11:00 |
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dexy
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8c50a8a441
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Improved vehicle window glass XML conversion
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2020-01-25 05:14:17 +11:00 |
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dexy
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a494583865
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Vehicle glass windows research, fix for broken group names in modded yft's
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2020-01-25 00:34:11 +11:00 |
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dexy
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bd18610dca
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YLD/XML conversion
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2020-01-24 02:55:48 +11:00 |
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dexy
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7bc7d9612a
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YFT/XML conversion progress
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2020-01-23 18:36:34 +11:00 |
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dexy
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4854afa037
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YFT/XML conversion progress
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2020-01-23 04:05:50 +11:00 |
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dexy
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de3aa9f83b
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YFT/XML conversion progress
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2020-01-22 23:36:34 +11:00 |
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dexy
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88b4785a10
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YFT/XML conversion progress
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2020-01-22 05:02:14 +11:00 |
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dexy
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e44b2ef095
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
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dexy
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cd4c87cd71
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YDR/YDD/YFT/YPT/XML conversion progress
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2020-01-18 04:20:40 +11:00 |
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dexy
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33dc83c0e0
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Collisions editing progress
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2020-01-06 22:17:51 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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43f6acda7a
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Added Save method to YftFile
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2019-01-28 18:10:25 +11:00 |
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dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
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dexy
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fbf57293c1
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Skewy wheels bug fix
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2019-01-13 22:18:57 +11:00 |
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dexy
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187f8379cd
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Vehicle viewer progress
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2019-01-13 17:04:32 +11:00 |
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dexyfex
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07330891bf
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Removed unnecessary SharpDX. prefixes
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2018-03-11 01:27:13 +11:00 |
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dexyfex
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4ff94156e7
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Rendering scenario vehicles at correct height
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2018-03-04 06:24:15 +11:00 |
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dexyfex
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38f4031da0
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Render vehicle wheels
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2018-02-27 03:05:59 +11:00 |
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dexyfex
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cbd242b8cc
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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