dexyfex
|
8ba9faacec
|
Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
|
2021-11-08 00:43:19 +11:00 |
|
dexy
|
2c8311c936
|
LodLights generator positions improvement
|
2021-05-03 00:57:14 +10:00 |
|
dexy
|
fc0d84d9dd
|
Fix for incorrect ordering of ChildIndices in skeletons after XML import
|
2021-04-08 01:37:21 +10:00 |
|
dexy
|
e77c2b95ec
|
Bug fix for loading some modded drawables
|
2020-04-20 23:58:25 +10:00 |
|
Carmine Giugliano
|
7405a5d125
|
Added EPedBoneId enum
|
2020-03-30 17:59:38 +02:00 |
|
dexy
|
767e54fa1f
|
Particles resource packing improvements
|
2020-03-20 04:54:59 +11:00 |
|
dexy
|
38bb3ebb16
|
Changed Skeleton Bones into array and added SkeletonBonesBlock
|
2020-03-15 00:52:36 +11:00 |
|
dexy
|
1f516a87b3
|
Changed DrawableModels into arrays and added DrawableModelsBlock
|
2020-03-14 22:23:40 +11:00 |
|
dexy
|
e48503e130
|
Changed DrawableModel.Geometries to array
|
2020-03-14 01:30:56 +11:00 |
|
dexy
|
4941f86193
|
Improved array caching for ResourceAnalyzer
|
2020-03-13 23:23:54 +11:00 |
|
dexy
|
b30853b6a3
|
ShaderParametersBlock length calculation and padding fix
|
2020-03-12 09:48:56 +11:00 |
|
dexy
|
65a3435fb9
|
TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
|
2020-03-12 00:05:49 +11:00 |
|
dexy
|
b89c707175
|
DrawableGeometry embedding BoneIds instead of using a separate block
|
2020-03-11 07:56:02 +11:00 |
|
dexy
|
211764c0f9
|
Improved drawable shader parameters loading
|
2020-03-11 01:29:16 +11:00 |
|
dexy
|
9aa228c1da
|
Fix for XML/drawable conversion missing TextureParametersCount
|
2020-03-10 21:44:48 +11:00 |
|
dexy
|
9d41d329c4
|
ResourceDataReader pool improvement
|
2020-03-10 13:46:18 +11:00 |
|
dexy
|
e608912977
|
XML/YFT/YDR/YBN conversion VFT values added
|
2020-03-10 08:34:17 +11:00 |
|
dexy
|
a41e7c5eb3
|
Increased resilience to some modded drawables
|
2020-02-25 23:30:41 +11:00 |
|
dexy
|
dff9c8738e
|
YPT/XML conversion progress?
|
2020-02-04 05:08:51 +11:00 |
|
dexy
|
b11d350294
|
YPT/XML conversion progress
|
2020-02-01 07:03:02 +11:00 |
|
dexy
|
ad61b39920
|
Particles types progress
|
2020-01-27 05:48:17 +11:00 |
|
dexy
|
ddbb5b9457
|
Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
|
2020-01-25 21:31:01 +11:00 |
|
dexy
|
7bc7d9612a
|
YFT/XML conversion progress
|
2020-01-23 18:36:34 +11:00 |
|
dexy
|
4854afa037
|
YFT/XML conversion progress
|
2020-01-23 04:05:50 +11:00 |
|
dexy
|
de3aa9f83b
|
YFT/XML conversion progress
|
2020-01-22 23:36:34 +11:00 |
|
dexy
|
08d60877ee
|
Added default attribute names for XML vectors reading
|
2020-01-22 02:45:27 +11:00 |
|
dexy
|
e44b2ef095
|
YFT/XML conversion progress
|
2020-01-21 03:12:36 +11:00 |
|
dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
9ed308df7a
|
YDR/XML conversion progress
|
2020-01-19 02:36:28 +11:00 |
|
dexy
|
cd4c87cd71
|
YDR/YDD/YFT/YPT/XML conversion progress
|
2020-01-18 04:20:40 +11:00 |
|
dexy
|
fa1a3ac00e
|
Bug fix for modded .ydr saving
|
2020-01-15 20:03:16 +11:00 |
|
dexy
|
33dc83c0e0
|
Collisions editing progress
|
2020-01-06 22:17:51 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
783248aeab
|
Peds and weapons rendering support for multiple skeleton instances
|
2019-11-27 15:01:43 +11:00 |
|
dexy
|
91873ea87a
|
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
|
2019-11-26 17:00:41 +11:00 |
|
dexy
|
5a869fa836
|
Cutscene viewer progress, Hash updates
|
2019-11-25 20:44:16 +11:00 |
|
dexy
|
918ed7fccf
|
Fix for leg jankyness. Added PBBNCCTTX shader
|
2019-11-10 02:01:52 +11:00 |
|
dexy
|
03fa5575bf
|
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
|
2019-11-09 21:07:41 +11:00 |
|
dexy
|
629ee125a5
|
Reset ped model to T pose when no animatino selected
|
2019-11-08 18:58:56 +11:00 |
|
dexy
|
90142cb6da
|
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
|
2019-11-06 04:53:20 +11:00 |
|
dexy
|
d5aa1c500c
|
Added CalculateBoneHash method to Bone
|
2019-11-05 21:13:04 +11:00 |
|
dexy
|
4cc780a461
|
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
|
2019-11-05 20:47:10 +11:00 |
|
dexy
|
8335fd065c
|
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
|
2019-11-04 00:04:02 +11:00 |
|
dexy
|
6be0d5cb30
|
Skin mesh now using correct bone transforms
|
2019-11-03 22:43:39 +11:00 |
|
dexy
|
9f84ba8ad0
|
Added vertex shaders for skin mesh support
|
2019-11-03 06:25:20 +11:00 |
|
dexy
|
3462513e27
|
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
|
2019-11-02 22:53:54 +11:00 |
|
dexy
|
6f0a7d99f9
|
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
|
2019-11-02 18:14:36 +11:00 |
|
dexy
|
023be70bb4
|
Model Material Editor
|
2019-03-22 01:29:37 +11:00 |
|
dexy
|
bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
|
2019-03-20 21:21:47 +11:00 |
|