dexy
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a5259c17fe
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Replaced world grid with quadtrees, improved loading speed of cutscenes
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2019-12-05 21:05:31 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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7fb07e1a27
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Opening ytyp in project window now updating world view archetypes
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2019-12-01 17:31:44 +11:00 |
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dexy
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c33a09d09f
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Ped cloth using bone weights/indices
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2019-11-30 17:38:15 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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181689ac95
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Slight improvement to .yld structs
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2019-11-28 18:41:00 +11:00 |
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dexy
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2f12402a03
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Cutscene viewer hide models partially working
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2019-11-27 20:24:02 +11:00 |
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dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
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dexy
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59a457cff8
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Cutscene viewer vehicles
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2019-11-26 20:47:47 +11:00 |
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dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
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dexy
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6467797c3d
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Cutscene viewer rendering peds
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2019-11-26 01:26:28 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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89035ef279
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Cutscenes classes loading from XML
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2019-11-23 03:57:00 +11:00 |
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dexy
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fbf603f657
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Added classes for cutscenes
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2019-11-22 23:29:09 +11:00 |
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dexy
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1cb94d6ba6
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Updated MetaNames
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2019-11-22 15:50:53 +11:00 |
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dexy
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0f7f35d28b
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
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dexy
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4e64c324cf
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Updated MetaNames
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2019-11-21 21:29:55 +11:00 |
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dexy
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53305c3f12
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Animations XML conversion progress
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2019-11-20 22:51:37 +11:00 |
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dexy
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9c903c677b
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Bug fix for RPF explorer not exporting XML for YCDs
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2019-11-19 00:33:23 +11:00 |
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dexy
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5a35688aed
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Animations XML conversion progress
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2019-11-18 23:52:58 +11:00 |
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dexy
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cf1e5c7295
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Animations XML conversion progress
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2019-11-18 05:10:55 +11:00 |
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dexy
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baf29066a7
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Animations XML conversion progress
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2019-11-17 22:14:00 +11:00 |
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dexy
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c98c526b5f
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Animations XML conversion progress
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2019-11-16 03:18:23 +11:00 |
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dexyfex
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7be446cf04
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Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
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2019-11-14 19:30:13 +11:00 |
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dexy
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7e43271a67
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Animations XML conversion
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2019-11-14 18:58:20 +11:00 |
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Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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20545145a5
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PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
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2019-11-09 18:05:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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9fc219e332
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Fix for hair rendering, update peds meta types to be expandable objects
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2019-11-08 14:22:10 +11:00 |
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dexy
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12c8fca74e
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Added new MetaNames
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2019-11-08 12:25:25 +11:00 |
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dexy
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0a67d81053
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Added new MetaNames
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2019-11-08 04:17:07 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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8bfca3a338
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Peds form progress, new MetaNames, ped ymt metas parsing
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2019-11-07 03:51:35 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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d0eabc095a
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Tidying up some unused properties of Sequence, and commenting out original parsing experiment
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2019-11-02 18:54:43 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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