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7fb07e1a27172aae76a7fa98a957129f3d78e36f
Commit Graph
203 Commits
Opening ytyp in project window now updating world view archetypes
dexy
·
2019-12-01 17:31:44 +11:00
7fb07e1a27
Ped cloth using bone weights/indices
dexy
·
2019-11-30 17:38:15 +11:00
c33a09d09f
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Slight improvement to .yld structs
dexy
·
2019-11-28 18:41:00 +11:00
181689ac95
Cutscene viewer hide models partially working
dexy
·
2019-11-27 20:24:02 +11:00
2f12402a03
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Cutscene viewer vehicles
dexy
·
2019-11-26 20:47:47 +11:00
59a457cff8
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer rendering peds
dexy
·
2019-11-26 01:26:28 +11:00
6467797c3d
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Cutscenes classes loading from XML
dexy
·
2019-11-23 03:57:00 +11:00
89035ef279
Added classes for cutscenes
dexy
·
2019-11-22 23:29:09 +11:00
fbf603f657
Updated MetaNames
dexy
·
2019-11-22 15:50:53 +11:00
1cb94d6ba6
Added RPF Explorer .yed, .yfd, .yld generic support
dexy
·
2019-11-22 00:34:27 +11:00
0f7f35d28b
Updated MetaNames
dexy
·
2019-11-21 21:29:55 +11:00
4e64c324cf
Animations XML conversion progress
dexy
·
2019-11-20 22:51:37 +11:00
53305c3f12
Bug fix for RPF explorer not exporting XML for YCDs
dexy
·
2019-11-19 00:33:23 +11:00
9c903c677b
Animations XML conversion progress
dexy
·
2019-11-18 23:52:58 +11:00
5a35688aed
Animations XML conversion progress
dexy
·
2019-11-18 05:10:55 +11:00
cf1e5c7295
Animations XML conversion progress
dexy
·
2019-11-17 22:14:00 +11:00
baf29066a7
Animations XML conversion progress
dexy
·
2019-11-16 03:18:23 +11:00
c98c526b5f
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
dexy
·
2019-11-09 18:05:41 +11:00
20545145a5
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Fix for hair rendering, update peds meta types to be expandable objects
dexy
·
2019-11-08 14:22:10 +11:00
9fc219e332
Added new MetaNames
dexy
·
2019-11-08 12:25:25 +11:00
12c8fca74e
Added new MetaNames
dexy
·
2019-11-08 04:17:07 +11:00
0a67d81053
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form progress, new MetaNames, ped ymt metas parsing
dexy
·
2019-11-07 03:51:35 +11:00
8bfca3a338
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
Added CalculateBoneHash method to Bone
dexy
·
2019-11-05 21:13:04 +11:00
d5aa1c500c
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Tidying up some unused properties of Sequence, and commenting out original parsing experiment
dexy
·
2019-11-02 18:54:43 +11:00
d0eabc095a
Fix loading some YCDs
dexy
·
2019-11-02 18:37:21 +11:00
b61899dedf
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
View/edit YND files as XML
dexy
·
2019-11-01 20:30:29 +11:00
ec6eefe0e1
Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ
dexy
·
2019-10-31 22:11:17 +11:00
fa268ec9c8
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