Commit Graph

689 Commits

Author SHA1 Message Date
dexy
09da0a2f54 Collisions editing progress 2020-01-08 01:02:51 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
edba2cfae9 Fixed crash when editing grass 2020-01-06 23:21:32 +11:00
dexy
33dc83c0e0 Collisions editing progress 2020-01-06 22:17:51 +11:00
dexy
0d066679cb Collisions editing progress 2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2 Collisions editing beginnings 2020-01-02 00:16:49 +11:00
dexy
f51d5644fd YnvBuilder support for vehicles 2020-01-01 14:40:38 +11:00
dexy
26c3c5edec Collisions selection improvements 2020-01-01 00:00:04 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
e40e06896d XML/RBF conversion improvements 2019-12-30 16:37:29 +11:00
dexy
e3bbd29b33 XML/RBF conversion 2019-12-30 05:23:09 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
92ad8a1067 Updated MetaNames 2019-12-29 12:09:23 +11:00
dexy
d13c8bbc3b Fix for ymap XML not displaying 2019-12-29 10:47:36 +11:00
dexy
0e11478d7b MLO editing progress 2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
906602eb13 Fix for crash when changing entity archetypes 2019-12-27 20:33:13 +11:00
dexy
3f445182f3 Fix for add/remove entities not applying to world view 2019-12-15 15:40:00 +11:00
dexy
1b59ef40d0 Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware 2019-12-14 19:52:04 +11:00
dexy
6becfaea95 Fixed capsule lights rendering 2019-12-12 22:21:18 +11:00
dexy
66b512e8b6 Using culling planes in entity lights 2019-12-12 18:37:39 +11:00
dexy
ee196a8e25 Fixed crash on AMD, unbinding lights buffers after use. 2019-12-12 03:18:33 +11:00
dexy
73f763de43 Added DataSize calculation to RenderableLODLights 2019-12-12 01:32:07 +11:00
dexy
39edd18b71 Changed Distant LOD Lights checkbox into LOD Lights checkbox 2019-12-12 00:35:00 +11:00
dexy
2b02ad0091 Fixed LODs culling issue 2019-12-11 22:38:59 +11:00
dexy
968a611aa9 Support for normal_only and spec_only decals in deferred mode 2019-12-11 21:38:40 +11:00
dexy
5672ea6dc3 Improved XInput controls 2019-12-11 18:46:36 +11:00
dexy
567218d5c7 Prevent falling under the map in first person mode 2019-12-11 17:53:34 +11:00
dexy
97c5294bf8 Fix for LODs glitch 2019-12-11 17:15:02 +11:00
dexy
93e5084ab9 Removed alpha batches from shadow casters 2019-12-11 17:03:52 +11:00
dexy
0aa220e0c2 Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
093ed36139 First person xbox control adjustment (left trigger boost) 2019-12-09 11:24:43 +11:00
dexy
5d0a3334a8 LOD manager immersion improvement 2019-12-09 00:41:35 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
ea1fe3b077 Added SRV to GpuTexture 2019-12-07 02:51:46 +11:00
dexy
85f0fa1e36 Updating PSO/XML conversion 2019-12-07 01:33:27 +11:00
dexy
5fb8d25770 Fixed rendering of helpers in deferred mode 2019-12-07 00:02:24 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
d59663d87e Interior lights improvements 2019-12-05 15:04:00 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
f333e64812 Hardware MSAA support for deferred render 2019-12-04 20:14:11 +11:00
dexy
152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00