Commit Graph

219 Commits

Author SHA1 Message Date
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00
dexy
c33a09d09f Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
2f12402a03 Cutscene viewer hide models partially working 2019-11-27 20:24:02 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
89035ef279 Cutscenes classes loading from XML 2019-11-23 03:57:00 +11:00
dexy
fbf603f657 Added classes for cutscenes 2019-11-22 23:29:09 +11:00
dexy
1cb94d6ba6 Updated MetaNames 2019-11-22 15:50:53 +11:00
dexy
0f7f35d28b Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
dexy
4e64c324cf Updated MetaNames 2019-11-21 21:29:55 +11:00
dexy
53305c3f12 Animations XML conversion progress 2019-11-20 22:51:37 +11:00
dexy
9c903c677b Bug fix for RPF explorer not exporting XML for YCDs 2019-11-19 00:33:23 +11:00
dexy
5a35688aed Animations XML conversion progress 2019-11-18 23:52:58 +11:00
dexy
cf1e5c7295 Animations XML conversion progress 2019-11-18 05:10:55 +11:00
dexy
baf29066a7 Animations XML conversion progress 2019-11-17 22:14:00 +11:00
dexy
c98c526b5f Animations XML conversion progress 2019-11-16 03:18:23 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67 Animations XML conversion 2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3 dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
dexy
918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
dexy
639bebbc75 Fix for crash with modded scenario files 2019-11-09 21:10:06 +11:00
dexy
03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) 2019-11-09 21:07:41 +11:00
dexy
20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm 2019-11-09 18:05:41 +11:00
dexy
87092996f8 Animations now playing sequences correctly 2019-11-08 22:55:39 +11:00
dexy
d60234469a Animation evaluation improvements 2019-11-08 19:53:29 +11:00
dexy
629ee125a5 Reset ped model to T pose when no animatino selected 2019-11-08 18:58:56 +11:00
dexy
8bea5281f0 Animations playback improvement? 2019-11-08 17:54:46 +11:00
dexy
9fc219e332 Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
dexy
12c8fca74e Added new MetaNames 2019-11-08 12:25:25 +11:00
dexy
0a67d81053 Added new MetaNames 2019-11-08 04:17:07 +11:00
dexy
ef497b1f6d Animation playback improvements 2019-11-08 02:00:16 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
d5aa1c500c Added CalculateBoneHash method to Bone 2019-11-05 21:13:04 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0 Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
dexy
3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. 2019-11-02 22:53:54 +11:00
dexy
d0eabc095a Tidying up some unused properties of Sequence, and commenting out original parsing experiment 2019-11-02 18:54:43 +11:00