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This is the secondary cause of https://github.com/ppy/osu/issues/28577, because you could do the following: - Have a break autogenerate itself - Adjust either end of it to make it mark itself as manually-adjusted - Remove all objects before or after said break to end up in a state wherein there are no objects before or after a break. The direct fix is still correct because it is still technically possible to end up in a state wherein a break is before or after all objects (obvious one is manual `.osu` editing), but this behaviour is also undesirable for the autogeneration logic. |
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.. | ||
Backgrounds | ||
Edit | ||
Footer | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
SelectV2 | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |