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Beatmaps
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Fix incorrect path position being used for old stacking algorithm
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2019-08-07 19:35:39 +09:00 |
Configuration
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Remove incorrect class
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2019-04-04 17:10:29 +09:00 |
Difficulty
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
Edit
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Add EditorWorkingBeatmap for reuse of the playable beatmap
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2019-08-29 19:41:12 +09:00 |
Judgements
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Expose full hitobject rather than hit windows
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2019-09-02 17:14:40 +09:00 |
Mods
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Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
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2019-09-03 13:07:58 +09:00 |
Objects
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
Resources/Testing/Beatmaps
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Fix incorrect path position being used for old stacking algorithm
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2019-08-07 19:35:39 +09:00 |
Scoring
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
Skinning
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Add helper method to make direct casts be used
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2019-09-05 16:48:56 +09:00 |
UI
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Refactor skin configuration to be infinitely extensible
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2019-09-03 17:57:34 +09:00 |
osu.Game.Rulesets.Osu.csproj
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Tidy up csproj further
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2018-03-28 15:19:56 +09:00 |
OsuInputManager.cs
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Add xmldoc
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2019-08-12 15:00:32 +09:00 |
OsuRuleset.cs
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Refactor skin configuration to be infinitely extensible
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2019-09-03 17:57:34 +09:00 |
OsuSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
OsuSkinComponents.cs
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Introduce the concept of SkinComponents
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2019-08-30 14:55:52 +09:00 |