..
DifficultyAdjustSettingsControl.cs
Define DifficultyBindableWithCurrent
and use in SliderControl
2021-08-25 07:40:41 +03:00
DifficultyBindable.cs
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
IApplicableAfterBeatmapConversion.cs
Implement mania invert mod
2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
IApplicableMod.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
IApplicableToAudio.cs
Add missing license header and remove unused usings
2020-06-17 15:30:23 +01:00
IApplicableToBeatmap.cs
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
IApplicableToBeatmapProcessor.cs
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
IApplicableToDifficulty.cs
Remove IApplicableToDifficulty.ReadFromDifficulty
2021-07-14 12:32:16 +09:00
IApplicableToDrawableHitObject.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableHitObjects.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableRuleset.cs
Fix typo
2019-03-20 11:22:34 +09:00
IApplicableToHealthProcessor.cs
Reword outdated doc
2021-08-01 19:22:33 +03:00
IApplicableToHitObject.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs
Implement IApplicableToHUD
2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs
change name of interface and expose method instead of seperate values
2019-11-25 07:24:29 +00:00
IApplicableToRate.cs
Add and implement IApplicableToRate interface
2021-02-07 18:35:34 +01:00
IApplicableToSample.cs
Make DrawableStoryboardSample a SkinnableSound
2020-09-29 14:25:39 +09:00
IApplicableToScoreProcessor.cs
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
IApplicableToTrack.cs
Remove generics from IApplicableToTrack
2020-08-06 18:25:34 +09:00
ICreateReplay.cs
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
IHasSeed.cs
Move SeedSettingsControl
to own file
2021-06-23 13:40:05 +09:00
IMod.cs
Move more specification from Mod
to IMod
2021-09-10 12:42:53 +09:00
IReadFromConfig.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
IUpdatableByPlayfield.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Metronome.cs
Add audio adjustment support to Metronome
2021-07-31 02:16:02 +03:00
Mod.cs
Move more specification from Mod
to IMod
2021-09-10 12:42:53 +09:00
ModAutoplay.cs
Remove obsolete method in ModAutoplay
2021-11-07 16:15:57 +03:00
ModBarrelRoll.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ModBlockFail.cs
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
ModCinema.cs
Fix issue #15869
2021-12-14 23:23:11 -05:00
ModClassic.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModDaycore.cs
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
ModDifficultyAdjust.cs
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
ModDoubleTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasy.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasyWithExtraLives.cs
Reduce duplication by extracting ModEasyWithExtraLives
2020-11-16 19:54:00 +01:00
ModFailCondition.cs
Missed one
2021-08-12 10:14:01 +08:00
ModFlashlight.cs
Change combo bind logic to be non-weird
2021-09-17 19:15:14 +09:00
ModHalfTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModHardRock.cs
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
ModHidden.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModMirror.cs
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
ModMuted.cs
Remove brackets
2021-08-01 20:59:51 +03:00
ModNightcore.cs
Add abstract non-generic ModNightcore to pattern-match over
2020-11-15 15:32:02 +01:00
ModNoFail.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModNoMod.cs
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
ModNoScope.cs
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
ModPerfect.cs
Make Perfect auto restart toggleable
2021-08-12 10:12:35 +08:00
ModRandom.cs
Moved the string
to int?
conversion logic into SettingsNumberBox
2021-06-28 11:00:07 +08:00
ModRateAdjust.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModRelax.cs
Fix references to ModSuddenDeath
2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs
Remove override
2021-08-12 10:27:36 +08:00
ModTimeRamp.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModType.cs
Move TouchDevice mod to new "system" category
2019-07-23 13:14:28 +09:00
ModWindDown.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWindUp.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs
Implement IApplicableToDrawableHitObject
for mods
2021-06-16 18:52:01 +09:00
MultiMod.cs
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00