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osu-lazer/osu.Game.Rulesets.Osu
Bartłomiej Dach 2add8e119f
Merge pull request #23379 from peppy/legacy-skin-reverse-arrow-colour-flip
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 08:48:32 +02:00
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Beatmaps pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator. 2022-09-26 14:06:35 +02:00
Edit Merge pull request #23308 from OliBomby/sample-control-points 2023-05-03 14:21:51 +09:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Avoid using Schedule in transforms (doesn't handle rewind well) 2023-05-02 17:08:49 +09:00
Objects add sample info to Banana and SpinnerBonusTick 2023-05-01 14:54:06 +02:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright 2023-05-03 12:37:07 +09:00
Statistics Partial everything 2022-11-27 00:00:27 +09:00
UI Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
Utils Apply "reflect" vernacular in nested methods 2022-12-07 23:27:02 +01:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00
OsuInputManager.cs Add note about CheckScreenSpaceActionPresJudgeable being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Merge branch 'master' into bubble_mod_implementation_clean 2023-01-27 11:58:56 +01:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00