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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00
osu-lazer/osu.Game/Beatmaps
2023-08-21 08:17:34 +02:00
..
ControlPoints Merge branch 'master' into sample-set-controls 2023-05-24 14:03:04 +09:00
Drawables Mark override as null-accepting 2023-06-24 15:07:04 +02:00
Formats Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
Legacy Add ScoreV2 to LegacyMods 2023-07-09 16:06:05 +02:00
Timing Automated pass 2023-06-24 01:00:03 +09:00
APIFailTimes.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Beatmap.cs Fix GetMostCommonBeatLength returning zero in case of not timing points 2023-05-08 17:09:08 +09:00
BeatmapConverter.cs Fix control points not being cloned when running beatmap conversion 2022-11-01 17:42:09 +09:00
BeatmapDifficulty.cs Rename slider multiplier variable back for now 2023-05-09 16:58:19 +09:00
BeatmapDifficultyCache.cs Partial everything 2022-11-27 00:00:27 +09:00
BeatmapImporter.cs Rename GetPath to GetFullPath to better match expectations 2023-08-18 17:56:43 +09:00
BeatmapInfo.cs Move score attach logic to a helper method and call during editor save 2023-07-04 15:07:40 +09:00
BeatmapInfoExtensions.cs Added maintainability patch by bdach 2023-03-06 16:20:36 +01:00
BeatmapManager.cs Merge remote-tracking branch 'upstream/master' into legacy-export 2023-07-18 12:18:49 +02:00
BeatmapMetadata.cs Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
BeatmapMetadataInfoExtensions.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapModelDownloader.cs Add ImportAsUpdate method to IModelImporter to avoid otehr changes 2022-07-26 15:49:04 +09:00
BeatmapOnlineChangeIngest.cs Do not look up metadata for locally-modified beatmaps on save 2023-04-11 23:14:35 +02:00
BeatmapOnlineStatus.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapPanelBackgroundTextureLoaderStore.cs Avoid potential cropping error on very tall backgrounds 2023-06-09 15:27:53 +03:00
BeatmapProcessor.cs Move combo information updating to an interface level helper method 2023-05-17 17:26:19 +09:00
BeatmapSetHypeStatus.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapSetInfo.cs It works now 2023-07-11 20:18:54 +02:00
BeatmapSetInfoExtensions.cs Match class name to file 2022-08-10 19:53:40 +09:00
BeatmapSetNominationStatus.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapSetOnlineAvailability.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapSetOnlineCovers.cs Fix tournament population failure when beatmap is not found on server 2022-09-01 22:03:01 +09:00
BeatmapSetOnlineGenre.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapSetOnlineLanguage.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapSetOnlineNomination.cs Move and rename nomination response model to singular 2023-01-07 10:54:48 -08:00
BeatmapStatistic.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapStatisticIcon.cs Automated pass 2023-06-24 01:00:03 +09:00
BeatmapUpdater.cs Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
BeatmapUpdaterMetadataLookup.cs Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
BeatmapUserSettings.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatSyncProviderExtensions.cs Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
CountdownType.cs Automated pass 2023-06-24 01:00:03 +09:00
DifficultyRating.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
DifficultyRecommender.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
DummyWorkingBeatmap.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
FlatWorkingBeatmap.cs Repurpose Flat{File -> }WorkingBeatmap 2023-08-12 00:49:42 +02:00
FramedBeatmapClock.cs Add lenience to FramedBeatmapClock workaround 2023-08-02 18:49:24 +09:00
IBeatmap.cs Add helper method to get drain length (and rename some usages) 2023-07-25 16:58:41 +09:00
IBeatmapConverter.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatmapDifficultyInfo.cs Rename slider multiplier variable back for now 2023-05-09 16:58:19 +09:00
IBeatmapInfo.cs Fix incorrect xmldoc of IBeatmapInfo.Length 2023-06-17 14:55:27 -07:00
IBeatmapMetadataInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatmapOnlineInfo.cs Fix beatmap info length tooltip not showing actual drain length 2023-06-17 15:00:32 -07:00
IBeatmapProcessor.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatmapResourceProvider.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatmapSetInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatmapSetOnlineInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatSyncProvider.cs Remove mention of clock being nullable in IBeatSyncProvider 2023-07-18 13:08:23 +09:00
IWorkingBeatmap.cs Revert internal access modifier application 2023-06-08 15:23:09 +02:00
IWorkingBeatmapCache.cs Remove unnecessary invalidation handling flow 2022-06-30 17:13:26 +09:00
MetadataLookupScope.cs Do not look up metadata for locally-modified beatmaps on save 2023-04-11 23:14:35 +02:00
MetadataUtils.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StarDifficulty.cs Guard against NaN star difficulty results 2022-06-29 21:02:29 +09:00
WorkingBeatmap.cs Crop and disable mipmaps on beatmap panel backgrounds 2023-06-08 16:51:07 +09:00
WorkingBeatmapCache.cs Fix storyboard being null if file doesn't exist 2023-06-12 17:22:15 +09:00