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osu-lazer/osu.Game/Skinning
Dean Herbert 92306b9123 Combine localisations for abstract skinnable components into a single file
Generally we don't want localisation files with only one to two
translations. It makes it harder for translators to handle in crowdin (a
lot of file changes for small results).

So for cases like this I believe we should be grouping translations
where it makes sense.

I've left individual components in their own files as I can see
potential for more settings to be added in the future. Plus it gives a
bit of extra context.
2023-02-03 16:02:18 +09:00
..
Components Combine localisations for abstract skinnable components into a single file 2023-02-03 16:02:18 +09:00
ArgonProSkin.cs Change asset folder 2022-12-20 21:18:51 +09:00
ArgonSkin.cs feat(hud/gameplay): implement Argon variant of SongProgress 2023-01-09 21:59:48 +01:00
BeatmapSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
DefaultLegacySkin.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
FontAdjustableSkinComponent.cs Combine localisations for abstract skinnable components into a single file 2023-02-03 16:02:18 +09:00
GameplaySkinComponentLookup.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
GlobalSkinColours.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
GlobalSkinComponentLookup.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
IAnimationTimeReference.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
IPooledSampleProvider.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
ISkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
ISkinComponentLookup.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
ISkinnableDrawable.cs Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
ISkinnableTarget.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
ISkinSource.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
ISkinTransformer.cs Fix sprite dropdown not showing resources from non-legacy skins during gameplay 2022-09-22 18:53:43 +09:00
LegacyAccuracyCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyBeatmapSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
LegacyColourCompatibility.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
LegacyComboCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyFont.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
LegacyHealthDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyJudgementPieceNew.cs Do the thing aka fix the if 2023-01-26 10:01:33 -03:00
LegacyJudgementPieceOld.cs Apply NRT to LegacyJudgementPieceOld 2023-02-02 14:19:00 +09:00
LegacyKiaiFlashingDrawable.cs Fix incorrect application layer causing completely discoloured circles 2023-01-11 19:29:17 +09:00
LegacyManiaSkinConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
LegacyManiaSkinConfigurationLookup.cs Add ability to pad stage vertically 2022-10-07 15:45:35 +09:00
LegacyManiaSkinDecoder.cs Disable alpha component parsing in beatmap / skin colour sections 2022-09-21 16:11:41 +09:00
LegacyRollingCounter.cs Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
LegacyScoreCounter.cs Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
LegacySkin.cs Do the thing aka fix the if 2023-01-26 10:01:33 -03:00
LegacySkinDecoder.cs Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
LegacySkinExtensions.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacySkinTransformer.cs Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
LegacySongProgress.cs Combine common code into SongProgress base class 2023-01-18 15:23:55 +09:00
LegacySpriteText.cs Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
MaxDimensionLimitedTextureLoaderStore.cs Fix GetAsync() not limiting texture dimensions 2023-01-25 19:02:35 +01:00
PausableSkinnableSound.cs Partial everything 2022-11-27 00:00:27 +09:00
PoolableSkinnableSample.cs Partial everything 2022-11-27 00:00:27 +09:00
RealmBackedResourceStore.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
ResourceStoreBackedSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
RulesetSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
Skin.cs Fix sample store creation mutating shared resource store 2023-01-30 20:48:52 +01:00
SkinComboColourLookup.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinConfigManager.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinConfiguration.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinCustomColourLookup.cs Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
SkinImporter.cs Fix some more inspections 2022-12-16 20:21:19 +09:00
SkinInfo.cs Add argon pro skin 2022-12-20 21:18:51 +09:00
SkinManager.cs Don't use bindables to avoid potential cross-usage contamination 2023-01-10 01:10:20 +09:00
SkinnableDrawable.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableSound.cs Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
SkinnableSprite.cs Combine localisations for abstract skinnable components into a single file 2023-02-03 16:02:18 +09:00
SkinnableSpriteText.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTargetComponentsContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTargetContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinReloadableDrawable.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinTransformer.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
SkinUtils.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
TrianglesSkin.cs Fix SkinnableSprite lookups broken in lazer-first skins 2022-11-13 12:46:21 +09:00
UnsupportedSkinComponentException.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00