..
Components
Combine localisations for abstract skinnable components into a single file
2023-02-03 16:02:18 +09:00
ArgonProSkin.cs
Change asset folder
2022-12-20 21:18:51 +09:00
ArgonSkin.cs
feat(hud/gameplay): implement Argon variant of SongProgress
2023-01-09 21:59:48 +01:00
BeatmapSkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
DefaultLegacySkin.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
FontAdjustableSkinComponent.cs
Combine localisations for abstract skinnable components into a single file
2023-02-03 16:02:18 +09:00
GameplaySkinComponentLookup.cs
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
GlobalSkinColours.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
GlobalSkinComponentLookup.cs
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
IAnimationTimeReference.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
IPooledSampleProvider.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
ISkin.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
ISkinComponentLookup.cs
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
ISkinnableDrawable.cs
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
ISkinnableTarget.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
ISkinSource.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
ISkinTransformer.cs
Fix sprite dropdown not showing resources from non-legacy skins during gameplay
2022-09-22 18:53:43 +09:00
LegacyAccuracyCounter.cs
Partial everything
2022-11-27 00:00:27 +09:00
LegacyBeatmapSkin.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
LegacyColourCompatibility.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
LegacyComboCounter.cs
Partial everything
2022-11-27 00:00:27 +09:00
LegacyFont.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
LegacyHealthDisplay.cs
Partial everything
2022-11-27 00:00:27 +09:00
LegacyJudgementPieceNew.cs
Do the thing aka fix the if
2023-01-26 10:01:33 -03:00
LegacyJudgementPieceOld.cs
Apply NRT to LegacyJudgementPieceOld
2023-02-02 14:19:00 +09:00
LegacyKiaiFlashingDrawable.cs
Fix incorrect application layer causing completely discoloured circles
2023-01-11 19:29:17 +09:00
LegacyManiaSkinConfiguration.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
LegacyManiaSkinConfigurationLookup.cs
Add ability to pad stage vertically
2022-10-07 15:45:35 +09:00
LegacyManiaSkinDecoder.cs
Disable alpha component parsing in beatmap / skin colour sections
2022-09-21 16:11:41 +09:00
LegacyRollingCounter.cs
Apply NRT to all simple auxiliary skin classes
2023-01-26 17:53:04 +09:00
LegacyScoreCounter.cs
Apply NRT to all simple auxiliary skin classes
2023-01-26 17:53:04 +09:00
LegacySkin.cs
Do the thing aka fix the if
2023-01-26 10:01:33 -03:00
LegacySkinDecoder.cs
Apply NRT to all simple auxiliary skin classes
2023-01-26 17:53:04 +09:00
LegacySkinExtensions.cs
Partial everything
2022-11-27 00:00:27 +09:00
LegacySkinTransformer.cs
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
LegacySongProgress.cs
Combine common code into SongProgress
base class
2023-01-18 15:23:55 +09:00
LegacySpriteText.cs
Apply NRT to all simple auxiliary skin classes
2023-01-26 17:53:04 +09:00
MaxDimensionLimitedTextureLoaderStore.cs
Fix GetAsync()
not limiting texture dimensions
2023-01-25 19:02:35 +01:00
PausableSkinnableSound.cs
Partial everything
2022-11-27 00:00:27 +09:00
PoolableSkinnableSample.cs
Partial everything
2022-11-27 00:00:27 +09:00
RealmBackedResourceStore.cs
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
ResourceStoreBackedSkin.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
RulesetSkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
Skin.cs
Fix sample store creation mutating shared resource store
2023-01-30 20:48:52 +01:00
SkinComboColourLookup.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
SkinConfigManager.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
SkinConfiguration.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
SkinCustomColourLookup.cs
Apply NRT to all simple auxiliary skin classes
2023-01-26 17:53:04 +09:00
SkinImporter.cs
Fix some more inspections
2022-12-16 20:21:19 +09:00
SkinInfo.cs
Add argon pro skin
2022-12-20 21:18:51 +09:00
SkinManager.cs
Don't use bindables to avoid potential cross-usage contamination
2023-01-10 01:10:20 +09:00
SkinnableDrawable.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinnableSound.cs
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
SkinnableSprite.cs
Combine localisations for abstract skinnable components into a single file
2023-02-03 16:02:18 +09:00
SkinnableSpriteText.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinnableTargetComponentsContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinnableTargetContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinReloadableDrawable.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkinTransformer.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
SkinUtils.cs
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
TrianglesSkin.cs
Fix SkinnableSprite
lookups broken in lazer-first skins
2022-11-13 12:46:21 +09:00
UnsupportedSkinComponentException.cs
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00