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Match
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Add MP lobby 'warning' SFX for the final seconds of countdown
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2022-04-07 13:12:33 +09:00 |
Participants
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Add state for when user is ready for gameplay
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2022-04-21 22:35:52 +09:00 |
Spectate
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Expose and set GameplayStartTime directly, rather than via Reset parameter
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2022-04-13 13:58:44 +09:00 |
CreateMultiplayerMatchButton.cs
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Move font sizing to base class
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2021-08-09 16:17:51 +09:00 |
GameplayChatDisplay.cs
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Fix nullref in tests
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2022-02-25 16:12:25 +09:00 |
GameplayMatchScoreDisplay.cs
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Add gameplay-specific team score display which can expand and contract
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2021-08-09 19:17:51 +09:00 |
Multiplayer.cs
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Guard other multiplayer client calls with exception handling
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2022-03-31 19:45:38 +09:00 |
MultiplayerLoungeSubScreen.cs
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Don't poll while in room
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2021-11-23 16:14:01 +09:00 |
MultiplayerMatchSongSelect.cs
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Fix back-to-front conditional check
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2022-04-06 15:13:02 +09:00 |
MultiplayerMatchSubScreen.cs
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Split out IDialogOverlay to allow for easier testing
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2022-04-18 18:36:26 +09:00 |
MultiplayerPlayer.cs
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Move null assert in MultiplayerPlayer on to update thread
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2022-04-08 14:53:14 +09:00 |
MultiplayerPlayerLoader.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
MultiplayerResultsScreen.cs
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Split off multiplayer team results screen to separate class
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2021-08-12 20:01:31 +02:00 |
MultiplayerRoomComposite.cs
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Integrate ready button implementation
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2022-03-17 18:43:04 +09:00 |
MultiplayerRoomManager.cs
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Fix password in a better way
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2021-08-17 09:40:25 +09:00 |
MultiplayerRoomSounds.cs
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Fix multiplayer sounds playing too much after gameplay
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2022-03-31 16:18:28 +09:00 |
MultiplayerTeamResultsScreen.cs
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Use BindableLong instead of BindableInt for user score tracking
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2022-04-12 14:13:07 +09:00 |