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mirror of https://github.com/ppy/osu.git synced 2024-12-15 23:23:04 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
2022-04-21 22:35:52 +09:00
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Match Add MP lobby 'warning' SFX for the final seconds of countdown 2022-04-07 13:12:33 +09:00
Participants Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
Spectate Expose and set GameplayStartTime directly, rather than via Reset parameter 2022-04-13 13:58:44 +09:00
CreateMultiplayerMatchButton.cs Move font sizing to base class 2021-08-09 16:17:51 +09:00
GameplayChatDisplay.cs Fix nullref in tests 2022-02-25 16:12:25 +09:00
GameplayMatchScoreDisplay.cs Add gameplay-specific team score display which can expand and contract 2021-08-09 19:17:51 +09:00
Multiplayer.cs Guard other multiplayer client calls with exception handling 2022-03-31 19:45:38 +09:00
MultiplayerLoungeSubScreen.cs Don't poll while in room 2021-11-23 16:14:01 +09:00
MultiplayerMatchSongSelect.cs Fix back-to-front conditional check 2022-04-06 15:13:02 +09:00
MultiplayerMatchSubScreen.cs Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
MultiplayerPlayer.cs Move null assert in MultiplayerPlayer on to update thread 2022-04-08 14:53:14 +09:00
MultiplayerPlayerLoader.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
MultiplayerResultsScreen.cs Split off multiplayer team results screen to separate class 2021-08-12 20:01:31 +02:00
MultiplayerRoomComposite.cs Integrate ready button implementation 2022-03-17 18:43:04 +09:00
MultiplayerRoomManager.cs Fix password in a better way 2021-08-17 09:40:25 +09:00
MultiplayerRoomSounds.cs Fix multiplayer sounds playing too much after gameplay 2022-03-31 16:18:28 +09:00
MultiplayerTeamResultsScreen.cs Use BindableLong instead of BindableInt for user score tracking 2022-04-12 14:13:07 +09:00