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87fee001c7
When watching from the middle of gameplay, due to a series of failures, `SpectatorClock` would not get seeked to the current time, causing all clients to look like they were out of sync. This is a hotfix for the issue. A better fix will require framework changes or considerable restructuring. I'd recommend testing this works in practice and agreeing that while it is a hack, it's likely not going to cause issues and is something we want to see fixed sooner rather than later. |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
GameplayChatDisplay.cs | ||
GameplayMatchScoreDisplay.cs | ||
Multiplayer.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerPlayerLoader.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs | ||
MultiplayerRoomSounds.cs | ||
MultiplayerTeamResultsScreen.cs |