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Components
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Adjust break colours to match closer to stable
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2024-06-19 22:02:10 +08:00 |
Compose
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Show distance in pixels to previous/next object in osu! hitobject inspector
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2024-06-27 14:46:57 +02:00 |
Design
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Enable nullability for design screen
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2023-01-14 02:24:48 +03:00 |
GameplayTest
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Ensure past drawable objects also get their results populated in editor test play
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2024-06-28 09:37:10 +02:00 |
Setup
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Adjust calls to GetContainingInputManager()
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2024-06-18 07:41:19 +02:00 |
Timing
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Fix scroll-into-view on control point table not working as it is supposed to
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2024-06-27 09:46:35 +02:00 |
Verify
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Rewrite IssueTable to use virtualised list
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2024-06-26 10:40:02 +02:00 |
BackgroundDimMenuItem.cs
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Use existing strings
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2023-01-15 14:39:34 +03:00 |
BeatmapEditorChangeHandler.cs
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Change the way initial state saving works in EditorChangeHandler to be closer to first change
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2023-02-07 16:22:51 +09:00 |
BindableBeatDivisor.cs
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Change name and description of force parameter in SetArbitraryDivisor
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2024-01-25 05:12:54 -05:00 |
BottomBar.cs
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Reduce editor opacity of several editor components when hovering over composer
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2024-06-17 12:14:28 +02:00 |
ClipboardContent.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
CreateNewDifficultyDialog.cs
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Localise create/save dialog
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2023-01-15 01:50:47 +03:00 |
DeleteDifficultyConfirmationDialog.cs
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make ResetConfirmDialog properly utilise its parent's logic
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2023-03-05 20:57:26 +01:00 |
Editor.cs
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Fix editor setting arbitrary beat divisor
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2024-06-27 12:22:00 +02:00 |
EditorBeatmap.cs
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Remove no-longer-necessary null propagation
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2024-06-19 11:21:57 +02:00 |
EditorBeatmapProcessor.cs
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Add note about implicit reliance on sort by start time
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2024-06-27 07:56:57 +02:00 |
EditorBeatmapSkin.cs
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Enable NRT in EditorBeatmapSkin
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2024-02-23 14:52:44 +01:00 |
EditorChangeHandler.cs
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Add RestoreState() to IEditorChangeHandler
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2024-06-11 11:31:30 +02:00 |
EditorClipboard.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
EditorClock.cs
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Fix incorrect test assumption in TestSceneEditorClock
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2023-10-06 16:43:28 +09:00 |
EditorLoader.cs
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Move disables to loading screens for better coverage of edge cases
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2023-07-30 13:45:42 +09:00 |
EditorRoundedScreenSettings.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
EditorRoundedScreenSettingsSection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorScreen.cs
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Move workaround to subscreen
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2024-05-24 10:35:33 +02:00 |
EditorScreenMode.cs
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Localise part of editor
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2023-01-15 01:50:47 +03:00 |
EditorScreenWithTimeline.cs
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Reduce editor opacity of several editor components when hovering over composer
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2024-06-17 12:14:28 +02:00 |
EditorSkinProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorState.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HitAnimationsMenuItem.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IEditorChangeHandler.cs
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Add RestoreState() to IEditorChangeHandler
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2024-06-11 11:31:30 +02:00 |
LegacyEditorBeatmapPatcher.cs
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Add patcher support for breaks
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2024-06-19 10:22:14 +02:00 |
ManualBreakPeriod.cs
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Make (Manual)BreakPeriod a class again
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2024-06-19 14:53:09 +02:00 |
PromptForSaveDialog.cs
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Localise create/save dialog
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2023-01-15 01:50:47 +03:00 |
ReloadEditorDialog.cs
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Attempt full editor reload on key count change
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2024-06-11 11:31:49 +02:00 |
SaveRequiredPopupDialog.cs
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Fix editor not prompting before saving beatmap for export
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2023-10-25 14:39:46 +09:00 |
TableHeaderText.cs
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Rewrite ControlPointTable to use virtualised list
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2024-06-26 10:40:02 +02:00 |
TransactionalCommitComponent.cs
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Change the way initial state saving works in EditorChangeHandler to be closer to first change
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2023-02-07 16:22:51 +09:00 |
WaveformOpacityMenuItem.cs
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Move timeline toggle controls to "view" menu
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2024-06-17 10:16:40 +02:00 |