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Components
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Merge EditorContextMenuContainer into OsuContextMenuContainer
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2024-08-04 21:00:43 +08:00 |
Compose
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Make PositionSnapGrid a BufferedContainer
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2024-08-17 10:34:39 +03:00 |
Design
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Enable nullability for design screen
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2023-01-14 02:24:48 +03:00 |
GameplayTest
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Fix editor player crashing with UR counter present in skin
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2024-07-08 11:14:32 +02:00 |
Setup
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Just give in to silly code quality inspection
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2024-07-10 23:02:19 +09:00 |
Timing
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Always show timing points in timeline when at the timing screen
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2024-07-31 19:43:08 +09:00 |
Verify
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Rewrite IssueTable to use virtualised list
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2024-06-26 10:40:02 +02:00 |
BackgroundDimMenuItem.cs
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Use existing strings
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2023-01-15 14:39:34 +03:00 |
BeatmapEditorChangeHandler.cs
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Change the way initial state saving works in EditorChangeHandler to be closer to first change
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2023-02-07 16:22:51 +09:00 |
BindableBeatDivisor.cs
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Change name and description of force parameter in SetArbitraryDivisor
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2024-01-25 05:12:54 -05:00 |
BottomBar.cs
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Merge pull request #28788 from bdach/timeline-redesign
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2024-07-12 10:58:59 +02:00 |
ClipboardContent.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
CreateNewDifficultyDialog.cs
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Localise create/save dialog
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2023-01-15 01:50:47 +03:00 |
DeleteDifficultyConfirmationDialog.cs
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make ResetConfirmDialog properly utilise its parent's logic
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2023-03-05 20:57:26 +01:00 |
Editor.cs
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Ensure the "Change Difficulty" menu uses up-to-date difficulty names
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2024-08-15 17:25:30 +09:00 |
EditorBeatmap.cs
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Enforce IBeatmap.Breaks to be sorted chronologically
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2024-07-08 16:06:38 +03:00 |
EditorBeatmapProcessor.cs
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Fix autogenerated breaks not invalidating on change to pre-empt time
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2024-07-23 13:38:50 +02:00 |
EditorBeatmapSkin.cs
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Enable NRT in EditorBeatmapSkin
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2024-02-23 14:52:44 +01:00 |
EditorChangeHandler.cs
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Add RestoreState() to IEditorChangeHandler
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2024-06-11 11:31:30 +02:00 |
EditorClipboard.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
EditorClock.cs
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Fix CurrentTimeAccurate being inaccurate if seeking smoothly in the same frame and a transform is already active
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2024-07-08 13:30:11 +02:00 |
EditorLoader.cs
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Fix editor not updating ruleset when switching difficulty
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2024-07-04 14:06:36 +03:00 |
EditorRoundedScreenSettings.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
EditorRoundedScreenSettingsSection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorScreen.cs
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Move workaround to subscreen
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2024-05-24 10:35:33 +02:00 |
EditorScreenMode.cs
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Localise part of editor
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2023-01-15 01:50:47 +03:00 |
EditorScreenWithTimeline.cs
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Always show timing points in timeline when at the timing screen
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2024-07-31 19:43:08 +09:00 |
EditorSkinProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorState.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ExternalEditScreen.cs
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Add error logging on failure to begin/end external edit
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2024-07-11 09:54:12 +02:00 |
HitAnimationsMenuItem.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IEditorChangeHandler.cs
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Add RestoreState() to IEditorChangeHandler
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2024-06-11 11:31:30 +02:00 |
LegacyEditorBeatmapPatcher.cs
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Add patcher support for breaks
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2024-06-19 10:22:14 +02:00 |
ManualBreakPeriod.cs
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Make (Manual)BreakPeriod a class again
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2024-06-19 14:53:09 +02:00 |
PromptForSaveDialog.cs
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Localise create/save dialog
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2023-01-15 01:50:47 +03:00 |
ReloadEditorDialog.cs
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Attempt full editor reload on key count change
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2024-06-11 11:31:49 +02:00 |
SaveRequiredPopupDialog.cs
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Simplify save dialogs
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2024-07-11 12:15:17 +09:00 |
TableHeaderText.cs
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Rewrite ControlPointTable to use virtualised list
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2024-06-26 10:40:02 +02:00 |
TransactionalCommitComponent.cs
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Change the way initial state saving works in EditorChangeHandler to be closer to first change
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2023-02-07 16:22:51 +09:00 |
WaveformOpacityMenuItem.cs
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Move timeline toggle controls to "view" menu
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2024-06-17 10:16:40 +02:00 |