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mirror of https://github.com/ppy/osu.git synced 2024-09-23 01:27:35 +08:00
osu-lazer/osu.Game
2016-11-15 01:06:53 +09:00
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Beatmaps Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Configuration Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Database Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Graphics Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Input Add in-game chat display, along with a global hotkey handling method. 2016-10-08 19:23:21 +09:00
IPC Make importing work properly. 2016-10-24 11:39:53 -04:00
Modes Make abstract ruleset no play mode. 2016-11-15 01:06:53 +09:00
Online Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Overlays Merge remote-tracking branch 'refs/remotes/upstream/master' into project-restructure 2016-11-14 22:08:30 +09:00
Properties License -> Licence. 2016-08-26 17:27:49 +09:00
Screens Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Users Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00
osu.Game.csproj Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
OsuGame.cs Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
OsuGameBase.cs Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
packages.config Framework & OpenTK updates. 2016-10-26 23:13:44 +09:00