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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
2023-06-28 20:48:02 +02:00
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TestSceneBeatDivisorControl.cs Merge branch 'master' into beat-divisor-better-defaults 2023-06-08 20:35:03 +02:00
TestSceneBlueprintOrdering.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneComposerSelection.cs Add failing tests covering correct flip handling 2023-06-28 20:48:02 +02:00
TestSceneComposeScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposeSelectBox.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDesignSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultyDelete.cs Add test coverage for deleted difficulties staying in realm 2023-06-27 23:40:12 +02:00
TestSceneDifficultySwitching.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDistanceSnapGrid.cs Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
TestSceneEditorBeatmapCreation.cs Don't transfer MD5 hashes in collections when copying beatmaps 2023-01-22 01:14:18 +09:00
TestSceneEditorBindings.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorChangeStates.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClipboard.cs removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
TestSceneEditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorComposeRadioButtons.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorMenuBar.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSamplePlayback.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSaving.cs remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
TestSceneEditorScreenModes.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSeeking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSeekSnapping.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSummaryTimeline.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorTestGameplay.cs Fix test failures due to cross-test state pollution 2023-06-06 20:21:55 +02:00
TestSceneHitObjectComposer.cs Adjust composer tests to new screen layout 2023-05-02 18:45:45 +02:00
TestSceneHitObjectDifficultyPointAdjustments.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitObjectSampleAdjustments.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
TestSceneLabelledTimeSignature.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLocallyModifyingOnlineBeatmaps.cs Remove no longer needed API call mocking 2023-05-01 19:08:41 +02:00
TestSceneMetadataSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePlacementBlueprint.cs Add test coverage 2023-05-14 12:29:24 +02:00
TestScenePlaybackControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePreviewTime.cs Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
TestSceneRectangularPositionSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSelectionBlueprintDeselection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSetupScreen.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTapButton.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapTimingControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineBlueprintContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimelineHitObjectBlueprint.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimelineSelection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineTickDisplay.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimelineZoom.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimingScreen.cs Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
TestSceneWaveform.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneZoomableScrollContainer.cs Add failing test case 2022-12-23 00:56:38 +03:00
TimelineTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00