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mirror of https://github.com/ppy/osu.git synced 2024-12-15 18:33:22 +08:00
osu-lazer/osu.Game/Screens/Edit
Dean Herbert df08c4e1ad Disable decoupling for OsuGameBase's beatmap implementation
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
..
Components Merge branch 'master' into mania-edit-disable-sv 2023-09-01 19:08:48 +09:00
Compose Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Automated pass 2023-06-24 01:00:03 +09:00
Setup Add pop-in/pop-out sfx to more overlays 2023-08-17 18:36:37 +09:00
Timing Convert to switch statement 2023-08-18 17:27:09 +09:00
Verify Automated pass 2023-06-24 01:00:03 +09:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
BottomBar.cs Reduce width of right toolbar ever so slightly (and use more shared constants) 2023-07-21 14:39:15 +09:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Add log output when editor is creating a fresh beatmap 2023-08-16 14:23:17 +09:00
EditorBeatmap.cs Use sane BeatmapInfo for preview time mutation 2023-01-07 14:23:36 +03:00
EditorBeatmapSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
EditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Disable decoupling for OsuGameBase's beatmap implementation 2023-09-22 12:49:25 +09:00
EditorLoader.cs Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Fix pressing Ctrl-C in composer not copying timestamp to system clipboard 2023-07-09 18:21:43 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Update design of timeline centre marker and adjust surrounding paddings 2023-07-14 16:37:57 +09:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Rename method to be more in line with project naming 2022-11-30 14:17:49 +09:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add a basic change handler to the skin editor 2023-02-03 18:57:50 +09:00
LegacyEditorBeatmapPatcher.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00