1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Use sane BeatmapInfo for preview time mutation

`EditorBeatmap.BeatmapInfo` is usually the correct instance for mutating
properties that should persist in the database.
This commit is contained in:
Salman Ahmed 2023-01-07 14:23:31 +03:00
parent b689ad6d80
commit 904c76e437

View File

@ -110,11 +110,11 @@ namespace osu.Game.Screens.Edit
foreach (var obj in HitObjects)
trackStartTime(obj);
PreviewTime = new BindableInt(playableBeatmap.Metadata.PreviewTime);
PreviewTime = new BindableInt(BeatmapInfo.Metadata.PreviewTime);
PreviewTime.BindValueChanged(s =>
{
BeginChange();
this.beatmapInfo.Metadata.PreviewTime = s.NewValue;
BeatmapInfo.Metadata.PreviewTime = s.NewValue;
EndChange();
});
}