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No issue thread for this, was pointed out internally: https://discord.com/channels/90072389919997952/1259818301517725707/1316604605777444905 Due to the custom setup that editor has with its nested "screens-that-aren't-screens", the logic that selects the closest timing point to the current time would only fire on the first open of the screen. Seems like a good idea to have it fire every time instead. |
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.. | ||
Backgrounds | ||
Edit | ||
Footer | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
SelectV2 | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |