.. |
Match
|
Add MP lobby 'warning' SFX for the final seconds of countdown
|
2022-04-07 13:12:33 +09:00 |
Participants
|
Use existing web localisation for most hardcoded strings
|
2022-04-20 16:31:11 -07:00 |
Spectate
|
Expose and set GameplayStartTime directly, rather than via Reset parameter
|
2022-04-13 13:58:44 +09:00 |
CreateMultiplayerMatchButton.cs
|
Move font sizing to base class
|
2021-08-09 16:17:51 +09:00 |
GameplayChatDisplay.cs
|
Fix nullref in tests
|
2022-02-25 16:12:25 +09:00 |
GameplayMatchScoreDisplay.cs
|
Add gameplay-specific team score display which can expand and contract
|
2021-08-09 19:17:51 +09:00 |
Multiplayer.cs
|
Guard other multiplayer client calls with exception handling
|
2022-03-31 19:45:38 +09:00 |
MultiplayerLoungeSubScreen.cs
|
Don't poll while in room
|
2021-11-23 16:14:01 +09:00 |
MultiplayerMatchSongSelect.cs
|
Fix back-to-front conditional check
|
2022-04-06 15:13:02 +09:00 |
MultiplayerMatchSubScreen.cs
|
Split out IDialogOverlay to allow for easier testing
|
2022-04-18 18:36:26 +09:00 |
MultiplayerPlayer.cs
|
Move null assert in MultiplayerPlayer on to update thread
|
2022-04-08 14:53:14 +09:00 |
MultiplayerPlayerLoader.cs
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
MultiplayerResultsScreen.cs
|
Split off multiplayer team results screen to separate class
|
2021-08-12 20:01:31 +02:00 |
MultiplayerRoomComposite.cs
|
Integrate ready button implementation
|
2022-03-17 18:43:04 +09:00 |
MultiplayerRoomManager.cs
|
Fix password in a better way
|
2021-08-17 09:40:25 +09:00 |
MultiplayerRoomSounds.cs
|
Fix multiplayer sounds playing too much after gameplay
|
2022-03-31 16:18:28 +09:00 |
MultiplayerTeamResultsScreen.cs
|
Use BindableLong instead of BindableInt for user score tracking
|
2022-04-12 14:13:07 +09:00 |