1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:17:24 +08:00
osu-lazer/osu.Game/Rulesets/Edit
2023-05-05 15:15:18 +09:00
..
Checks remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
Tools Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapVerifier.cs add check for preview time setting 2023-01-19 01:08:37 +09:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DistancedHitObjectComposer.cs Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
DrawableEditorRulesetWrapper.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorToolboxGroup.cs Partial everything 2022-11-27 00:00:27 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
HitObjectComposer.cs Add more padding around playfield in editor to avoid overlap with tool areas 2023-05-02 15:37:02 +09:00
HitObjectInspector.cs Show slider velocity in hit object inspector 2023-05-05 15:15:18 +09:00
HitObjectSelectionBlueprint.cs add collection of selection points. 2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
IPositionSnapProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlacementBlueprint.cs Make sure the first object you place has bank and volume 2023-05-01 00:49:01 +02:00
SelectionBlueprint.cs Clean up xmldocs 2023-01-23 21:22:18 +01:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00