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Backgrounds
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Fix background dim occasionally getting in a bad state when exiting gameplay
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2024-01-15 19:21:19 +09:00 |
Edit
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Change name and description of force parameter in SetArbitraryDivisor
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2024-01-25 05:12:54 -05:00 |
Import
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
Menu
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Clamp logo triangles along both axes
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2024-01-27 19:06:04 +03:00 |
OnlinePlay
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Mark ResultsScreen.Score as nullable
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2024-01-29 16:43:26 +09:00 |
Play
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Mark ResultsScreen.Score as nullable
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2024-01-29 16:43:26 +09:00 |
Ranking
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Mark ResultsScreen.Score as nullable
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2024-01-29 16:43:26 +09:00 |
Select
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Avoid using .Children for enumeration in other locations
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2024-01-23 05:32:11 +09:00 |
Spectate
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Add visualisation of when a spectated player fails
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2023-11-24 14:44:57 +09:00 |
Utility
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Calculate unstable rate using rate-adjusted offsets
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2023-11-10 19:57:44 -08:00 |
BackgroundScreen.cs
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Unload beatmap storyboard background when no longer present
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2023-11-09 17:20:11 +03:00 |
BackgroundScreenStack.cs
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Use alternative method of scheduling storyboard unload
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2023-11-16 15:37:53 +09:00 |
IHandlePresentBeatmap.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IHasSubScreenStack.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IOsuScreen.cs
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Allow screens to change the ability to interact with the global track
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2023-07-25 20:20:53 +09:00 |
IPerformFromScreenRunner.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Loader.cs
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Remove disclaimer screen completely
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2023-12-28 17:21:29 +09:00 |
OsuScreen.cs
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Only play back sample once when traversing up multiple screens in stack
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2024-01-18 16:31:33 +09:00 |
OsuScreenDependencies.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
OsuScreenStack.cs
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
ScorePresentType.cs
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Remove redundant nullable suppression directives
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2023-06-07 08:20:41 +03:00 |
ScreenWhiteBox.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
StartupScreen.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |