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mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:07:28 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach 9be2d9d62e
Fix hotkey presses generating unnecessary undo history
The buttons don't check whether the operation they correspond to is
possible to perform in the current state of the selection box, so not
checking `Can{Reverse,Rotate}` causes superfluous undo states to be
added without any real changes if an attempt is made to reverse or
rotate a selection that cannot be reversed or rotated.
2023-06-27 22:25:04 +02:00
..
Components Fix playback controls in editor handling key repeat when they probably shouldn't 2023-06-14 02:30:15 +09:00
Compose Fix hotkey presses generating unnecessary undo history 2023-06-27 22:25:04 +02:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Automated pass 2023-06-24 01:00:03 +09:00
Setup Apply NRT to SectionsContainer 2023-06-07 16:32:29 +09:00
Timing Adjust sizing to allow for timing point information now being longer than before 2023-03-02 18:57:54 +09:00
Verify Automated pass 2023-06-24 01:00:03 +09:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
BottomBar.cs Partial everything 2022-11-27 00:00:27 +09:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Merge branch 'master' into limited-distance-spacing 2023-06-16 16:56:22 +09:00
EditorBeatmap.cs Use sane BeatmapInfo for preview time mutation 2023-01-07 14:23:36 +03:00
EditorBeatmapSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
EditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Fix code quality inspection 2023-06-08 20:32:16 +02:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Rename method to be more in line with project naming 2022-11-30 14:17:49 +09:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add a basic change handler to the skin editor 2023-02-03 18:57:50 +09:00
LegacyEditorBeatmapPatcher.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00