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mirror of https://github.com/ppy/osu.git synced 2024-12-18 02:02:54 +08:00
osu-lazer/osu.Game/Screens/Edit
2024-06-27 14:46:57 +02:00
..
Components Adjust break colours to match closer to stable 2024-06-19 22:02:10 +08:00
Compose Show distance in pixels to previous/next object in osu! hitobject inspector 2024-06-27 14:46:57 +02:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Remove unused ruleset parameter when testing beatmap in editor 2024-03-01 20:28:52 +08:00
Setup Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
Timing Fix scroll-into-view on control point table not working as it is supposed to 2024-06-27 09:46:35 +02:00
Verify Rewrite IssueTable to use virtualised list 2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
BottomBar.cs Reduce editor opacity of several editor components when hovering over composer 2024-06-17 12:14:28 +02:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Fix editor setting arbitrary beat divisor 2024-06-27 12:22:00 +02:00
EditorBeatmap.cs Remove no-longer-necessary null propagation 2024-06-19 11:21:57 +02:00
EditorBeatmapProcessor.cs Add note about implicit reliance on sort by start time 2024-06-27 07:56:57 +02:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Fix incorrect test assumption in TestSceneEditorClock 2023-10-06 16:43:28 +09:00
EditorLoader.cs Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Move workaround to subscreen 2024-05-24 10:35:33 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Reduce editor opacity of several editor components when hovering over composer 2024-06-17 12:14:28 +02:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs Add patcher support for breaks 2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs Make (Manual)BreakPeriod a class again 2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
TableHeaderText.cs Rewrite ControlPointTable to use virtualised list 2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Move timeline toggle controls to "view" menu 2024-06-17 10:16:40 +02:00