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mirror of https://github.com/ppy/osu.git synced 2026-05-14 06:42:34 +08:00

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91 Commits

436 changed files with 5504 additions and 12756 deletions
+11 -8
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@@ -3,25 +3,28 @@
"isRoot": true,
"tools": {
"jetbrains.resharper.globaltools": {
"version": "2025.2.3",
"version": "2023.3.3",
"commands": [
"jb"
],
"rollForward": false
]
},
"nvika": {
"version": "4.0.0",
"commands": [
"nvika"
]
},
"codefilesanity": {
"version": "0.0.41",
"version": "0.0.37",
"commands": [
"CodeFileSanity"
],
"rollForward": false
]
},
"ppy.localisationanalyser.tools": {
"version": "2025.1208.0",
"commands": [
"localisation"
],
"rollForward": false
]
}
}
}
+1 -1
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@@ -44,7 +44,7 @@ jobs:
steps:
- name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
path: ${{ inputs.id }}
repository: 'smoogipoo/diffcalc-sheet-generator'
+17 -50
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@@ -6,7 +6,6 @@ concurrency:
permissions:
contents: read # to fetch code (actions/checkout)
security-events: write # for reporting InspectCode issues
jobs:
inspect-code:
@@ -14,10 +13,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
@@ -28,7 +27,7 @@ jobs:
run: dotnet restore osu.Desktop.slnf
- name: Restore inspectcode cache
uses: actions/cache@v5
uses: actions/cache@v4
with:
path: ${{ github.workspace }}/inspectcode
key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', 'osu*.slnf', '.editorconfig', '.globalconfig', 'CodeAnalysis/*', '**/*.csproj', '**/*.props') }}
@@ -50,14 +49,10 @@ jobs:
exit $exit_code
- name: InspectCode
uses: JetBrains/ReSharper-InspectCode@v0.12
with:
# this is WTF tier but if you don't specify *both* of these the defaults assume `build: true`
build: false
no-build: true
solution: ./osu.Desktop.slnf
caches-home: inspectcode
verbosity: WARN
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
- name: NVika
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
test:
name: Test
@@ -76,10 +71,10 @@ jobs:
timeout-minutes: 120
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
@@ -101,58 +96,30 @@ jobs:
NUnit.ConsoleOut=0
# Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/workflows-and-actions/expressions#cancelled
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
- name: Upload Test Results
uses: actions/upload-artifact@v7
if: ${{ !cancelled() }}
uses: actions/upload-artifact@v4
if: ${{ always() }}
with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
test-results:
name: Test results
runs-on: ubuntu-latest
# we want to wait for the `test` job to complete, but run regardless of whether it succeeds or fails
# https://docs.github.com/en/actions/reference/workflows-and-actions/workflow-syntax#example-not-requiring-successful-dependent-jobs
if: ${{ !cancelled() }}
needs: test
timeout-minutes: 5
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download results
uses: actions/download-artifact@v8
with:
pattern: osu-test-results-*
merge-multiple: true
- name: Add test results summary to workflow run
uses: dorny/test-reporter@v3.0.0
with:
name: Results
path: "*.trx"
reporter: dotnet-trx
list-suites: 'failed'
list-tests: 'failed'
use-actions-summary: 'true'
build-only-android:
name: Build only (Android)
runs-on: windows-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Setup JDK 11
uses: actions/setup-java@v5
uses: actions/setup-java@v4
with:
distribution: microsoft
java-version: 11
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
@@ -168,10 +135,10 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
+4 -5
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@@ -3,8 +3,7 @@ name: Pack and nuget
on:
push:
tags:
- '*.*.*'
- '!*-*'
- '*'
jobs:
notify_pending_production_deploy:
@@ -44,14 +43,14 @@ jobs:
environment: production
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
@@ -77,7 +76,7 @@ jobs:
dotnet pack -c Release Templates /p:Version=${{ github.ref_name }} -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: osu
path: |
+45
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@@ -0,0 +1,45 @@
# This is a workaround to allow PRs to report their coverage. This will run inside the base repository.
# See:
# * https://github.com/dorny/test-reporter#recommended-setup-for-public-repositories
# * https://docs.github.com/en/actions/reference/authentication-in-a-workflow#permissions-for-the-github_token
name: Annotate CI run with test results
on:
workflow_run:
workflows: [ "Continuous Integration" ]
types:
- completed
permissions:
contents: read
actions: read
checks: write
jobs:
annotate:
name: Annotate CI run with test results
runs-on: ubuntu-latest
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
timeout-minutes: 5
steps:
- name: Checkout
uses: actions/checkout@v4
with:
repository: ${{ github.event.workflow_run.repository.full_name }}
ref: ${{ github.event.workflow_run.head_sha }}
- name: Download results
uses: actions/download-artifact@v4
with:
pattern: osu-test-results-*
merge-multiple: true
run-id: ${{ github.event.workflow_run.id }}
github-token: ${{ github.token }}
- name: Annotate CI run with test results
uses: dorny/test-reporter@v1.8.0
with:
name: Results
path: "*.trx"
reporter: dotnet-trx
list-suites: 'failed'
list-tests: 'failed'
+2 -2
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@@ -13,12 +13,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Create Sentry release
uses: getsentry/action-release@v3
uses: getsentry/action-release@v1
env:
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
SENTRY_ORG: ppy
-13
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@@ -13,19 +13,6 @@
"preLaunchTask": "Build osu! (Debug)",
"console": "internalConsole"
},
{
"name": "osu! (Debug, Second Client)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll",
"--debug-client-id=1"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"console": "internalConsole"
},
{
"name": "osu! (Release)",
"type": "coreclr",
-4
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@@ -2,10 +2,6 @@
Thank you for showing interest in the development of osu!. We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
## Foreword on AI usage
Our team believes in **human contributions**. Any contribution be it an issue report or a pull request which is created by, documented by, or aided by AI/LLM usage will typically be **closed and locked without further discussion**.
## Table of contents
1. [Reporting bugs](#reporting-bugs)
-2
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@@ -138,8 +138,6 @@ If you wish to help with localisation efforts, head over to [crowdin](https://cr
We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
Our team believes in **human contributions**. Any contribution be it an issue report or a pull request which is created by, documented by, or aided by AI/LLM usage will typically be **closed and locked without further discussion**.
## Licence
*osu!*'s code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
@@ -19,13 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => Array.Empty<Skill>();
}
}
@@ -19,13 +19,13 @@ namespace osu.Game.Rulesets.Pippidon
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => Array.Empty<Skill>();
}
}
@@ -19,13 +19,13 @@ namespace osu.Game.Rulesets.EmptyScrolling
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => Array.Empty<Skill>();
}
}
@@ -19,13 +19,13 @@ namespace osu.Game.Rulesets.Pippidon
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => Array.Empty<Skill>();
}
}
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.428.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.310.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+1 -2
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@@ -58,7 +58,6 @@ namespace osu.Desktop
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer" },
Timestamps = Timestamps.Now,
Secrets = new Secrets
{
JoinSecret = null,
@@ -190,7 +189,7 @@ namespace osu.Desktop
}
// user party
if (!hideIdentifiableInformation && multiplayerClient.Room != null && !multiplayerClient.Room.Settings.MatchType.IsMatchmakingType())
if (!hideIdentifiableInformation && multiplayerClient.Room != null && multiplayerClient.Room.Settings.MatchType != MatchType.Matchmaking)
{
MultiplayerRoom room = multiplayerClient.Room;
@@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Desktop.IPC.Messages
{
public class HitCountMessage : OsuWebSocketMessage
{
[JsonProperty("new_hits")]
public long NewHits { get; init; }
}
}
@@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Framework.Extensions.TypeExtensions;
namespace osu.Desktop.IPC.Messages
{
public abstract class OsuWebSocketMessage
{
[JsonProperty("type")]
public string Type { get; }
protected OsuWebSocketMessage()
{
Type = GetType().ReadableName();
}
}
}
-75
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@@ -1,75 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using osu.Desktop.IPC.Messages;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using JsonConvert = Newtonsoft.Json.JsonConvert;
namespace osu.Desktop.IPC
{
public partial class OsuWebSocketProvider : Component
{
private WebSocketServer? server;
private readonly Bindable<ScoreInfo> lastLocalScore = new Bindable<ScoreInfo>();
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics)
{
server = new WebSocketServer(49727);
server.StartAsync().FireAndForget(onError: ex => Logger.Error(ex, "Failed to start websocket"));
sessionStatics.BindWith(Static.LastLocalUserScore, lastLocalScore);
}
protected override void LoadComplete()
{
base.LoadComplete();
lastLocalScore.BindValueChanged(val =>
{
if (val.NewValue == null)
return;
if (server?.IsRunning != true)
return;
var msg = new HitCountMessage { NewHits = val.NewValue.Statistics.Where(kv => kv.Key.IsBasic() && kv.Key.IsHit()).Sum(kv => kv.Value) };
broadcast(msg);
});
}
private void broadcast(OsuWebSocketMessage message)
{
if (server?.IsRunning != true)
return;
string messageString = JsonConvert.SerializeObject(message);
server.BroadcastAsync(messageString).FireAndForget();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (server?.IsRunning == true)
{
var cts = new CancellationTokenSource();
cts.CancelAfter(TimeSpan.FromSeconds(10));
server.StopAsync(cts.Token).WaitSafely();
server = null;
}
}
}
}
@@ -1,55 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Desktop.MacOS
{
/// <summary>
/// Checks if the game is located at `Applications` folder and displays a warning notification if not so.
/// </summary>
public partial class MacOSAppLocationChecker : Component
{
[Resolved]
private INotificationOverlay notification { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
string assemblyPath = RuntimeInfo.EntryAssembly.Location;
bool inRootApp = assemblyPath.StartsWith("/Applications/", StringComparison.Ordinal);
bool inUserApp = assemblyPath.StartsWith(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Applications/"), StringComparison.Ordinal);
if (!inRootApp && !inUserApp)
notification.Post(new MacOSAppLocationNotification());
Expire();
}
private partial class MacOSAppLocationNotification : SimpleNotification
{
public MacOSAppLocationNotification()
{
Text = NotificationsStrings.MacOSAppLocation(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile));
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconContent.Colour = colours.YellowDark;
}
}
}
}
+5 -19
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@@ -5,8 +5,8 @@ using System;
using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.IPC;
using osu.Desktop.Performance;
using osu.Desktop.Security;
using osu.Framework.Platform;
@@ -15,12 +15,12 @@ using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.MacOS;
using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils;
@@ -36,8 +36,6 @@ namespace osu.Desktop
public bool IsFirstRun { get; init; }
public bool EnableWebSocketServer { get; init; }
public OsuGameDesktop(string[]? args = null)
: base(args)
{
@@ -125,7 +123,7 @@ namespace osu.Desktop
public override bool RestartAppWhenExited()
{
RestartOnExitAction = () => Velopack.UpdateExe.Start(waitPid: (uint)Environment.ProcessId);
Task.Run(() => Velopack.UpdateExe.Start(waitPid: (uint)Environment.ProcessId)).FireAndForget();
return true;
}
@@ -135,25 +133,13 @@ namespace osu.Desktop
LoadComponentAsync(new DiscordRichPresence(), Add);
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
break;
case RuntimeInfo.Platform.macOS when !IsPackageManaged && IsDeployedBuild:
if (!IsPackageManaged && IsDeployedBuild)
LoadComponentAsync(new MacOSAppLocationChecker(), Add);
break;
}
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
if (EnableWebSocketServer)
Add(new OsuWebSocketProvider());
}
public override void SetHost(GameHost host)
+1 -2
View File
@@ -140,8 +140,7 @@ namespace osu.Desktop
{
host.Run(new OsuGameDesktop(args)
{
IsFirstRun = isFirstRun,
EnableWebSocketServer = Environment.GetEnvironmentVariable("OSU_WEBSOCKET_SERVER") == "1",
IsFirstRun = isFirstRun
});
}
}
@@ -27,8 +27,6 @@ namespace osu.Desktop.Security
if (Environment.IsPrivilegedProcess)
notifications.Post(new ElevatedPrivilegesNotification());
Expire();
}
private partial class ElevatedPrivilegesNotification : SimpleNotification
+4 -4
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@@ -146,11 +146,11 @@ namespace osu.Desktop.Updater
action();
}
private void restartToApplyUpdate(Velopack.UpdateManager updateManager, UpdateInfo update)
private void restartToApplyUpdate(Velopack.UpdateManager updateManager, UpdateInfo update) => Task.Run(async () =>
{
game.RestartOnExitAction = () => updateManager.WaitExitThenApplyUpdates(update.TargetFullRelease);
game.AttemptExit();
}
await updateManager.WaitExitThenApplyUpdatesAsync(update.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
});
private static void log(string text) => Logger.Log($"VelopackUpdateManager: {text}");
}
@@ -193,20 +193,20 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public Color4 HyperDashColour
{
get => Configuration.CustomColours[nameof(CatchSkinColour.HyperDash)];
set => Configuration.CustomColours[nameof(CatchSkinColour.HyperDash)] = value;
get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
}
public Color4 HyperDashAfterImageColour
{
get => Configuration.CustomColours[nameof(CatchSkinColour.HyperDashAfterImage)];
set => Configuration.CustomColours[nameof(CatchSkinColour.HyperDashAfterImage)] = value;
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
}
public Color4 HyperDashFruitColour
{
get => Configuration.CustomColours[nameof(CatchSkinColour.HyperDashFruit)];
set => Configuration.CustomColours[nameof(CatchSkinColour.HyperDashFruit)] = value;
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
}
public TestSkin()
-1
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@@ -155,7 +155,6 @@ namespace osu.Game.Rulesets.Catch
new CatchModMuted(),
new CatchModNoScope(),
new CatchModMovingFast(),
new CatchModSynesthesia(),
};
case ModType.System:
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Catch.Difficulty
{
@@ -22,8 +23,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
private const double difficulty_multiplier = 4.59;
private float halfCatcherWidth;
public override int Version => 20251020;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
@@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
@@ -46,12 +45,19 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return attributes;
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods)
{
CatchHitObject? lastObject = null;
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
double clockRate = ModUtils.CalculateRateWithMods(mods);
float halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.Difficulty.CircleSize - 5.5f) * 0.0625f);
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
foreach (var hitObject in CatchBeatmap.GetPalpableObjects(beatmap.HitObjects))
{
@@ -68,16 +74,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return objects;
}
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.Difficulty.CircleSize - 5.5f) * 0.0625f);
return new Skill[]
{
new Movement(mods, halfCatcherWidth, clockRate),
new Movement(mods),
};
}
@@ -11,12 +11,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Evaluators
{
private const double direction_change_bonus = 21.0;
public static double EvaluateDifficultyOf(DifficultyHitObject current, double catcherSpeedMultiplier)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;
var catchLast = (CatchDifficultyHitObject)current.Previous(0);
var catchLastLast = (CatchDifficultyHitObject)current.Previous(1);
// In catch, clockrate adjustments do not only affect the timings of hitobjects,
// but also the speed of the player's catcher, which has an impact on difficulty
double catcherSpeedMultiplier = current.ClockRate;
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(catchCurrent.DistanceMoved), 1.3) / 510);
@@ -40,6 +44,30 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Evaluators
/ (CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 6) / sqrtStrain;
}
// Linear spacing nerf.
double linearSpacingCount = 0;
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
var catchPrevObj = (CatchDifficultyHitObject)catchCurrent.Previous(i);
// Only same direction movements matter as they do not take any additional inputs.
if (Math.Sign(catchCurrent.DistanceMoved) != Math.Sign(catchPrevObj.DistanceMoved) || catchCurrent.DistanceMoved == 0 || catchPrevObj.DistanceMoved == 0)
break;
double currentSpacing = Math.Abs(catchCurrent.DistanceMoved / catchCurrent.StrainTime);
double prevSpacing = Math.Abs(catchPrevObj.DistanceMoved / catchPrevObj.StrainTime);
double relativeDifference = Math.Abs(currentSpacing / prevSpacing - 1);
if (relativeDifference > 0.05)
break;
linearSpacingCount++;
}
distanceAddition *= Math.Pow(0.7, linearSpacingCount);
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
@@ -17,28 +17,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override int SectionLength => 750;
protected readonly float HalfCatcherWidth;
/// <summary>
/// The speed multiplier applied to the player's catcher.
/// </summary>
private readonly double catcherSpeedMultiplier;
public Movement(Mod[] mods, float halfCatcherWidth, double clockRate)
public Movement(Mod[] mods)
: base(mods)
{
HalfCatcherWidth = halfCatcherWidth;
// In catch, clockrate adjustments do not only affect the timings of hitobjects,
// but also the speed of the player's catcher, which has an impact on difficulty
// TODO: Support variable clockrates caused by mods such as ModTimeRamp
// (perhaps by using IApplicableToRate within the CatchDifficultyHitObject constructor to set a catcher speed for each object before processing)
catcherSpeedMultiplier = clockRate;
}
protected override double StrainValueOf(DifficultyHitObject current)
{
return MovementEvaluator.EvaluateDifficultyOf(current, catcherSpeedMultiplier);
return MovementEvaluator.EvaluateDifficultyOf(current);
}
}
}
@@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
private readonly Path drawablePath;
private readonly List<(double Time, float X)> vertices = new List<(double, float)>();
private readonly List<Vector2> sliderVertices = new List<Vector2>();
public ScrollingPath()
{
@@ -48,8 +47,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
private void computeTimeXs(JuiceStream hitObject)
{
vertices.Clear();
sliderVertices.Clear();
sliderVertices.AddRange(hitObject.Path.CalculatedPath);
var sliderVertices = new List<Vector2>();
hitObject.Path.GetPathToProgress(sliderVertices, 0, 1);
if (sliderVertices.Count == 0)
return;
@@ -1,60 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Mods
{
/// <summary>
/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
/// </summary>
public class CatchModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
private readonly OsuColour colours = new OsuColour();
private IBeatmap? currentBeatmap { get; set; }
public void ApplyToBeatmap(IBeatmap beatmap)
{
//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
if (currentBeatmap != beatmap)
currentBeatmap = beatmap;
}
public void ApplyToDrawableHitObject(DrawableHitObject d)
{
if (currentBeatmap == null) return;
Color4? timingBasedColour = null;
d.HitObjectApplied += _ =>
{
// Block bananas from getting coloured.
if (d.HitObject is not Banana)
{
timingBasedColour = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(d.HitObject.StartTime), colours);
}
// Colour droplets into a solid colour, as droplets aren't generated snapped to timeline ticks.
if (d.HitObject is Droplet)
{
timingBasedColour = Color4.LightGreen;
}
};
// Need to set this every update to ensure it doesn't get overwritten by DrawableHitObject.OnApply() -> UpdateComboColour().
d.OnUpdate += _ =>
{
if (timingBasedColour != null)
d.AccentColour.Value = timingBasedColour.Value;
};
}
}
}
@@ -175,7 +175,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </remarks>
public void ConvertFromSliderPath(SliderPath sliderPath, double velocity)
{
var sliderPathVertices = sliderPath.CalculatedPath;
var sliderPathVertices = new List<Vector2>();
sliderPath.GetPathToProgress(sliderPathVertices, 0, 1);
double time = 0;
@@ -19,7 +19,6 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
@@ -13,7 +13,6 @@
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
@@ -27,24 +27,6 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("100374")]
[TestCase("1450162")]
[TestCase("4869637")]
[TestCase("1K")]
[TestCase("2K")]
[TestCase("3K")]
[TestCase("4K")]
[TestCase("5K")]
[TestCase("6K")]
[TestCase("7K")]
[TestCase("8K")]
[TestCase("9K")]
[TestCase("10K")]
// [TestCase("11K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("12K")]
// [TestCase("13K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("14K")]
// [TestCase("15K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("16K")]
// [TestCase("17K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("18K")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -1,45 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.IO.Stores;
using static osu.Game.Tests.Beatmaps.Formats.LegacyBeatmapEncoderTest;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyBeatmapEncoderTest
{
private static readonly DllResourceStore beatmaps_resource_store = new DllResourceStore(typeof(ManiaLegacyBeatmapEncoderTest).Assembly);
[TestCase("1K")]
[TestCase("2K")]
[TestCase("3K")]
[TestCase("4K")]
[TestCase("5K")]
[TestCase("6K")]
[TestCase("7K")]
[TestCase("8K")]
[TestCase("9K")]
[TestCase("10K")]
// [TestCase("11K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("12K")]
// [TestCase("13K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("14K")]
// [TestCase("15K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("16K")]
// [TestCase("17K")] <- See comment in `ManiaBeatmapConverter` ctor for disable reason.
[TestCase("18K")]
[TestCase("7K+1")]
public void TestEncodeDecodeStability(string name)
{
var decoded = DecodeFromLegacy(beatmaps_resource_store.GetStream($"Resources/Testing/Beatmaps/{name}.osu"), beatmaps_resource_store, name);
var decodedAfterEncode = DecodeFromLegacy(EncodeToLegacy(decoded), beatmaps_resource_store, name);
Sort(decoded.beatmap);
Sort(decodedAfterEncode.beatmap);
CompareBeatmaps(decoded, decodedAfterEncode);
}
}
}
@@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private const double time_before_head = 250;
private const double time_head = 1500;
private const double time_during_hold_1 = 2500;
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"Column":8}]},{"RandomW":273326509,"RandomX":511,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1125.0,"Objects":[{"StartTime":1125.0,"EndTime":1125.0,"Column":9}]}]}
@@ -1,46 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:10K
[Difficulty]
HPDrainRate:5
CircleSize:10
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
25,192,0,1,0,0:0:0:0:
76,192,125,1,0,0:0:0:0:
128,192,250,1,0,0:0:0:0:
179,192,375,1,0,0:0:0:0:
230,192,500,1,0,0:0:0:0:
281,192,625,1,0,0:0:0:0:
332,192,750,1,0,0:0:0:0:
384,192,875,1,0,0:0:0:0:
435,192,1000,1,0,0:0:0:0:
486,192,1125,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"Column":8}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1125.0,"Objects":[{"StartTime":1125.0,"EndTime":1125.0,"Column":9}]},{"RandomW":273326509,"RandomX":531,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1250.0,"Objects":[{"StartTime":1250.0,"EndTime":1250.0,"Column":10}]}]}
@@ -1,47 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:11K
[Difficulty]
HPDrainRate:5
CircleSize:11
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
23,192,0,1,0,0:0:0:0:
69,192,125,1,0,0:0:0:0:
116,192,250,1,0,0:0:0:0:
162,192,375,1,0,0:0:0:0:
209,192,500,1,0,0:0:0:0:
256,192,625,1,0,0:0:0:0:
302,192,750,1,0,0:0:0:0:
349,192,875,1,0,0:0:0:0:
395,192,1000,1,0,0:0:0:0:
442,192,1125,1,0,0:0:0:0:
488,192,1250,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"Column":8}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1125.0,"Objects":[{"StartTime":1125.0,"EndTime":1125.0,"Column":9}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1250.0,"Objects":[{"StartTime":1250.0,"EndTime":1250.0,"Column":10}]},{"RandomW":273326509,"RandomX":551,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1375.0,"Objects":[{"StartTime":1375.0,"EndTime":1375.0,"Column":11}]}]}
@@ -1,48 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:12K
[Difficulty]
HPDrainRate:5
CircleSize:12
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
21,192,0,1,0,0:0:0:0:
64,192,125,1,0,0:0:0:0:
106,192,250,1,0,0:0:0:0:
149,192,375,1,0,0:0:0:0:
192,192,500,1,0,0:0:0:0:
234,192,625,1,0,0:0:0:0:
277,192,750,1,0,0:0:0:0:
320,192,875,1,0,0:0:0:0:
362,192,1000,1,0,0:0:0:0:
405,192,1125,1,0,0:0:0:0:
448,192,1250,1,0,0:0:0:0:
490,192,1375,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"Column":8}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1125.0,"Objects":[{"StartTime":1125.0,"EndTime":1125.0,"Column":9}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1250.0,"Objects":[{"StartTime":1250.0,"EndTime":1250.0,"Column":10}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1375.0,"Objects":[{"StartTime":1375.0,"EndTime":1375.0,"Column":11}]},{"RandomW":273326509,"RandomX":571,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1500.0,"Objects":[{"StartTime":1500.0,"EndTime":1500.0,"Column":12}]}]}
@@ -1,49 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:13K
[Difficulty]
HPDrainRate:5
CircleSize:13
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
19,192,0,1,0,0:0:0:0:
59,192,125,1,0,0:0:0:0:
98,192,250,1,0,0:0:0:0:
137,192,375,1,0,0:0:0:0:
177,192,500,1,0,0:0:0:0:
216,192,625,1,0,0:0:0:0:
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//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
256,192,0,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":351,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":351,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]}]}
@@ -1,38 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:2K
[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
128,192,0,1,0,0:0:0:0:
384,192,125,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":371,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":371,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":371,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]}]}
@@ -1,39 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:3K
[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
85,192,0,1,0,0:0:0:0:
256,192,125,1,0,0:0:0:0:
426,192,250,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":391,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":391,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":391,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":391,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]}]}
@@ -1,40 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:4K
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
64,192,0,1,0,0:0:0:0:
192,192,125,1,0,0:0:0:0:
320,192,250,1,0,0:0:0:0:
448,192,375,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":411,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":411,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":411,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":411,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":411,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]}]}
@@ -1,41 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:5K
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
51,192,0,1,0,0:0:0:0:
153,192,125,1,0,0:0:0:0:
256,192,250,1,0,0:0:0:0:
358,192,375,1,0,0:0:0:0:
460,192,500,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":431,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]}]}
@@ -1,42 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:6K
[Difficulty]
HPDrainRate:5
CircleSize:6
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
42,192,0,1,0,0:0:0:0:
128,192,125,1,0,0:0:0:0:
213,192,250,1,0,0:0:0:0:
298,192,375,1,0,0:0:0:0:
384,192,500,1,0,0:0:0:0:
469,192,625,1,0,0:0:0:0:
@@ -1,45 +0,0 @@
osu file format v14
[General]
Mode: 3
SpecialStyle:1
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:8K
[Difficulty]
HPDrainRate:5
CircleSize:8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
32,192,0,1,0,0:0:0:0:
96,192,125,1,0,0:0:0:0:
160,192,250,1,0,0:0:0:0:
224,192,375,1,0,0:0:0:0:
288,192,500,1,0,0:0:0:0:
352,192,625,1,0,0:0:0:0:
416,192,750,1,0,0:0:0:0:
480,192,875,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":451,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]}]}
@@ -1,43 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:7K
[Difficulty]
HPDrainRate:5
CircleSize:7
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
36,192,0,1,0,0:0:0:0:
109,192,125,1,0,0:0:0:0:
182,192,250,1,0,0:0:0:0:
256,192,375,1,0,0:0:0:0:
329,192,500,1,0,0:0:0:0:
402,192,625,1,0,0:0:0:0:
475,192,750,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":471,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]}]}
@@ -1,44 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:8K
[Difficulty]
HPDrainRate:5
CircleSize:8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
32,192,0,1,0,0:0:0:0:
96,192,125,1,0,0:0:0:0:
160,192,250,1,0,0:0:0:0:
224,192,375,1,0,0:0:0:0:
288,192,500,1,0,0:0:0:0:
352,192,625,1,0,0:0:0:0:
416,192,750,1,0,0:0:0:0:
480,192,875,1,0,0:0:0:0:
@@ -1 +0,0 @@
{"Mappings":[{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":0.0,"Objects":[{"StartTime":0.0,"EndTime":0.0,"Column":0}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":125.0,"Objects":[{"StartTime":125.0,"EndTime":125.0,"Column":1}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":250.0,"Objects":[{"StartTime":250.0,"EndTime":250.0,"Column":2}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":375.0,"Objects":[{"StartTime":375.0,"EndTime":375.0,"Column":3}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"Column":4}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":625.0,"Objects":[{"StartTime":625.0,"EndTime":625.0,"Column":5}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":750.0,"Objects":[{"StartTime":750.0,"EndTime":750.0,"Column":6}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":875.0,"Objects":[{"StartTime":875.0,"EndTime":875.0,"Column":7}]},{"RandomW":273326509,"RandomX":491,"RandomY":842502087,"RandomZ":3579807591,"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"Column":8}]}]}
@@ -1,45 +0,0 @@
osu file format v14
[General]
Mode: 3
[Metadata]
Title:keycount test
TitleUnicode:keycount test
Artist:mania
ArtistUnicode:mania
Creator:spaceman_atlas
Version:9K
[Difficulty]
HPDrainRate:5
CircleSize:9
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
0,500,4,2,0,100,1,0
[HitObjects]
28,192,0,1,0,0:0:0:0:
85,192,125,1,0,0:0:0:0:
142,192,250,1,0,0:0:0:0:
199,192,375,1,0,0:0:0:0:
256,192,500,1,0,0:0:0:0:
312,192,625,1,0,0:0:0:0:
369,192,750,1,0,0:0:0:0:
426,192,875,1,0,0:0:0:0:
483,192,1000,1,0,0:0:0:0:
@@ -10,7 +10,6 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
@@ -33,8 +32,6 @@ namespace osu.Game.Rulesets.Mania.Tests
/// </summary>
public partial class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private const double time_before_head = 250;
private const double time_head = 1500;
private const double time_during_hold_1 = 2500;
@@ -508,29 +505,6 @@ namespace osu.Game.Rulesets.Mania.Tests
.All(j => j.Type.IsHit()));
}
/// <summary>
/// This ensures that the value of <see cref="DrawableHoldNote.MissingStartTime"/>
/// will be set correctly when the body receives a judgment during the hold.
///
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestReleaseDuringHoldMissingStartTime()
{
performTest([
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_during_hold_1)
]);
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreMiss);
AddAssert("body judgement is miss", () => !judgementResults.Single(j => j.HitObject is HoldNoteBody).IsHit);
AddAssert("body judgement time indicates during hold", () => judgementResults.Single(j => j.HitObject is HoldNoteBody).TimeAbsolute, () => Is.EqualTo(time_during_hold_1).Within(100));
}
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
@@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneMaximumScore : RateAdjustedBeatmapTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private List<JudgementResult> judgementResults = new List<JudgementResult>();
@@ -26,8 +26,6 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
[Test]
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
{
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayRewinding : RateAdjustedBeatmapTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private ReplayPlayer currentPlayer = null!;
[Test]
@@ -26,8 +26,6 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public partial class TestSceneTimingBasedNoteColouring : OsuTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private Bindable<bool> configTimingBasedNoteColouring;
private ManualClock clock;
@@ -11,6 +11,5 @@
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
</ItemGroup>
</Project>
@@ -66,8 +66,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
// If support for odd key counts above 10 (11 / 13 / 15 / 17K) is ever desired, this code needs to go.
// For now, it's probably fine, as stable doesn't support them outside of manual .osu edits either.
TargetColumns /= 2;
Dual = true;
}
@@ -19,6 +19,7 @@ using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Difficulty
{
@@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods };
@@ -62,11 +63,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return 1;
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods)
{
var sortedObjects = beatmap.HitObjects.ToArray();
int totalColumns = ((ManiaBeatmap)beatmap).TotalColumns;
double clockRate = ModUtils.CalculateRateWithMods(mods);
LegacySortHelper<HitObject>.Sort(sortedObjects, Comparer<HitObject>.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime)));
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
@@ -88,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
{
new Strain(mods, ((ManiaBeatmap)Beatmap).TotalColumns)
};
@@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Mania
return false;
}
public bool FilterMayChangeFromMods(FilterCriteria criteria, ValueChangedEvent<IReadOnlyList<Mod>> mods)
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
if (includedKeyCounts.Count != LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT || criteria.Group == GroupMode.Variant)
if (includedKeyCounts.Count != LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT)
{
// Interpreting as the Mod type is required for equality comparison.
HashSet<Mod> oldSet = mods.OldValue.OfType<ManiaKeyMod>().AsEnumerable<Mod>().ToHashSet();
-5
View File
@@ -327,8 +327,6 @@ namespace osu.Game.Rulesets.Mania
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
public override LocalisableString VariantDescription => "Keys";
public override IEnumerable<int> AvailableVariants
{
get
@@ -500,9 +498,6 @@ namespace osu.Game.Rulesets.Mania
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
public override int GetVariantForBeatmap(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> GetKeyCount(beatmapInfo, mods);
}
public enum PlayfieldType
@@ -31,21 +31,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
/// <summary>
/// Whether the user is currently pressing the hold note.
/// </summary>
public IBindable<bool> IsHolding => isHolding;
private readonly Bindable<bool> isHolding = new Bindable<bool>();
/// <summary>
/// The time at which the user starting missing the hold note.
/// This could be the time at which they missed the head, broke on the body, or missed the tail.
/// </summary>
public IBindable<double?> MissingStartTime => missingStartTime;
private readonly Bindable<double?> missingStartTime = new Bindable<double?>();
public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child;
public DrawableHoldNoteBody Body => bodyContainer.Child;
@@ -208,13 +197,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override void OnKilled()
{
base.OnKilled();
// flush the final state of holding on kill.
// this matters because some skin implementations like legacy skin
// insert drawables in the hierarchy that are not a child of this DHO
// (see `LegacyBodyPiece` and related machinations with `lightContainer` being added at column level)
isHolding.Value = Result.IsHolding(Time.Current);
missingStartTime.Value = null;
(bodyPiece.Drawable as IHoldNoteBody)?.Recycle();
}
@@ -222,13 +209,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.Update();
if (Head.Judged && !Head.IsHit)
missingStartTime.Value ??= Head.Result.TimeAbsolute;
if (Body.HasHoldBreak)
missingStartTime.Value ??= Body.Result.TimeAbsolute;
if (Tail.Judged && !Tail.IsHit)
missingStartTime.Value ??= Tail.Result.TimeAbsolute;
isHolding.Value = Result.IsHolding(Time.Current);
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
@@ -15,12 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableHoldNoteHead : DrawableNote
{
/// <summary>
/// The time at which the user starting missing the hold note.
/// This could be the time at which they missed the head, broke on the body, or missed the tail.
/// </summary>
public readonly IBindable<double?> MissingStartTime = new Bindable<double?>();
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
public DrawableHoldNoteHead()
@@ -35,22 +28,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Origin = Anchor.TopCentre;
}
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject is DrawableHoldNote parentHold)
MissingStartTime.BindTo(parentHold.MissingStartTime);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject is DrawableHoldNote parentHold)
MissingStartTime.UnbindFrom(parentHold.MissingStartTime);
}
public bool UpdateResult() => base.UpdateResult(true);
protected override void UpdateHitStateTransforms(ArmedState state)
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
@@ -15,12 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableHoldNoteTail : DrawableNote
{
/// <summary>
/// The time at which the user starting missing the hold note.
/// This could be the time at which they missed the head, broke on the body, or missed the tail.
/// </summary>
public readonly IBindable<double?> MissingStartTime = new Bindable<double?>();
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
@@ -37,22 +30,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Origin = Anchor.TopCentre;
}
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject is DrawableHoldNote parentHold)
MissingStartTime.BindTo(parentHold.MissingStartTime);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject is DrawableHoldNote parentHold)
MissingStartTime.UnbindFrom(parentHold.MissingStartTime);
}
public void UpdateResult() => base.UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset) =>
+1 -2
View File
@@ -118,8 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects
AddNested(Body = new HoldNoteBody
{
StartTime = StartTime,
Column = Column,
Duration = Duration
Column = Column
});
}
@@ -3,7 +3,6 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
@@ -14,11 +13,9 @@ namespace osu.Game.Rulesets.Mania.Objects
/// On hit - the hold note was held correctly for the full duration.<br />
/// On miss - the hold note was released at some point during its judgement period.
/// </summary>
public class HoldNoteBody : ManiaHitObject, IHasDuration
public class HoldNoteBody : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
}
}
@@ -25,10 +25,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
private readonly IBindable<double?> missingStartTime = new Bindable<double?>();
/// <summary>
/// Stores the start time of the fade animation that plays when any of the nested
/// hitobjects of the hold note are missed.
/// </summary>
private readonly Bindable<double?> missFadeTime = new Bindable<double?>();
private Drawable? bodySprite;
private Drawable? lightContainer;
private Drawable? light;
private LegacyNoteBodyStyle? bodyStyle;
@@ -80,7 +87,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHolding);
missingStartTime.BindTo(holdNote.MissingStartTime);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
{
@@ -103,9 +109,26 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindValueChanged(onDirectionChanged, true);
isHitting.BindValueChanged(onIsHittingChanged, true);
missingStartTime.BindValueChanged(onMissingStartTimeChanged, true);
missFadeTime.BindValueChanged(onMissFadeTimeChanged, true);
holdNote.ApplyCustomUpdateState += onApplyCustomUpdateState;
holdNote.ApplyCustomUpdateState += applyCustomUpdateState;
applyCustomUpdateState(holdNote, holdNote.State.Value);
}
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
switch (hitObject)
{
// Ensure that the hold note is also faded out when the head/tail/body is missed.
// Importantly, we filter out unrelated objects like DrawableNotePerfectBonus.
case DrawableHoldNoteTail:
case DrawableHoldNoteHead:
case DrawableHoldNoteBody:
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
break;
}
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
@@ -164,19 +187,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
}
}
private void onMissingStartTimeChanged(ValueChangedEvent<double?> startTime)
=> applyMissingDim();
private void onApplyCustomUpdateState(DrawableHitObject obj, ArmedState state)
=> applyMissingDim();
private void applyMissingDim()
private void onMissFadeTimeChanged(ValueChangedEvent<double?> missFadeTimeChange)
{
if (missingStartTime.Value == null)
if (missFadeTimeChange.NewValue == null)
return;
using (BeginAbsoluteSequence(missingStartTime.Value.Value))
this.FadeColour(Colour4.DarkGray, 60);
// this update could come from any nested object of the hold note (or even from an input).
// make sure the transforms are consistent across all affected parts.
using (BeginAbsoluteSequence(missFadeTimeChange.NewValue.Value))
{
// colour and duration matches stable
// transforms not applied to entire hold note in order to not affect hit lighting
const double fade_duration = 60;
holdNote.Head.FadeColour(Colour4.DarkGray, fade_duration);
holdNote.Tail.FadeColour(Colour4.DarkGray, fade_duration);
bodySprite?.FadeColour(Colour4.DarkGray, fade_duration);
}
}
protected override void Update()
@@ -186,6 +213,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (!isHitting.Value)
(bodySprite as TextureAnimation)?.GotoFrame(0);
if (holdNote.Body.HasHoldBreak)
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
// here we go...
@@ -221,7 +251,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
base.Dispose(isDisposing);
if (holdNote.IsNotNull())
holdNote.ApplyCustomUpdateState -= onApplyCustomUpdateState;
holdNote.ApplyCustomUpdateState -= applyCustomUpdateState;
lightContainer?.Expire();
}
@@ -1,61 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyHoldNoteHeadPiece : LegacyNotePiece
{
private readonly IBindable<double?> missingStartTime = new Bindable<double?>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
missingStartTime.BindTo(((DrawableHoldNoteHead)drawableObject).MissingStartTime);
missingStartTime.BindValueChanged(onMissingStartTimeChanged, true);
drawableObject.ApplyCustomUpdateState += onApplyCustomUpdateState;
}
private void onMissingStartTimeChanged(ValueChangedEvent<double?> startTime)
=> applyMissingDim();
private void onApplyCustomUpdateState(DrawableHitObject obj, ArmedState state)
=> applyMissingDim();
private void applyMissingDim()
{
if (missingStartTime.Value == null)
return;
using (BeginAbsoluteSequence(missingStartTime.Value.Value))
this.FadeColour(Colour4.DarkGray, 60);
}
protected override Drawable? GetAnimation(ISkinSource skin)
{
// TODO: Should fallback to the head from default legacy skin instead of note.
return GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
}
}
@@ -1,12 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@@ -14,36 +10,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyHoldNoteTailPiece : LegacyNotePiece
{
private readonly IBindable<double?> missingStartTime = new Bindable<double?>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
missingStartTime.BindTo(((DrawableHoldNoteTail)drawableObject).MissingStartTime);
missingStartTime.BindValueChanged(onMissingStartTimeChanged, true);
drawableObject.ApplyCustomUpdateState += onApplyCustomUpdateState;
}
private void onMissingStartTimeChanged(ValueChangedEvent<double?> startTime)
=> applyMissingDim();
private void onApplyCustomUpdateState(DrawableHitObject obj, ArmedState state)
=> applyMissingDim();
private void applyMissingDim()
{
if (missingStartTime.Value == null)
return;
using (BeginAbsoluteSequence(missingStartTime.Value.Value))
this.FadeColour(Colour4.DarkGray, 60);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
// Invert the direction
@@ -59,13 +25,5 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
}
}
@@ -9,7 +9,9 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
@@ -61,11 +63,16 @@ namespace osu.Game.Rulesets.Mania.UI
public double TargetTimeRange { get; protected set; }
private double currentTimeRange;
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
private ISkinSource currentSkin = null!;
[Resolved]
private GameHost gameHost { get; set; } = null!;
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
: base(ruleset, beatmap, mods)
{
@@ -112,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.UI
TargetTimeRange = ComputeScrollTime(speed.NewValue);
});
TimeRange.Value = TargetTimeRange = ComputeScrollTime(configScrollSpeed.Value);
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
Config.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
mobileLayout.BindValueChanged(_ => updateMobileLayout(), true);
@@ -172,7 +179,9 @@ namespace osu.Game.Rulesets.Mania.UI
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
float scale = lengthToHitPosition / length_to_default_hit_position;
TimeRange.Value = TargetTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
}
/// <summary>
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = 0;
double oldDistance = default;
var oldControlPointTypes = controlPoints.Select(p => p.Type);
AddStep("Add slider", () =>
@@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = 0;
double oldDistance = default;
var oldControlPointTypes = segmentedSliderPath.Select(p => p.Type);
@@ -34,6 +34,30 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
[TestCase(239, "diffcalc-test")]
[TestCase(54, "zero-length-sliders")]
[TestCase(4, "very-fast-slider")]
public void TestOffsetChanges(int expectedMaxCombo, string name)
{
const double offset_iterations = 400;
var beatmap = GetBeatmap(name);
var attributes = CreateDifficultyCalculator(beatmap).Calculate();
double expectedStarRating = attributes.StarRating;
for (int i = 0; i < offset_iterations; i++)
{
foreach (var beatmapHitObject in beatmap.Beatmap.HitObjects)
beatmapHitObject.StartTime++;
attributes = CreateDifficultyCalculator(beatmap).Calculate();
// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
}
}
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
@@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators.Aim
{
public static class AgilityEvaluator
{
private const double distance_cap = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.2; // 1.2 circles distance between centers
/// <summary>
/// Evaluates the difficulty of fast aiming
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
double travelDistance = osuPrevObj?.LazyTravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.LazyJumpDistance;
double distanceScaled = Math.Min(distance, distance_cap) / distance_cap;
double agilityDifficulty = distanceScaled * 1000 / osuCurrObj.AdjustedDeltaTime;
agilityDifficulty *= Math.Pow(osuCurrObj.SmallCircleBonus, 1.5);
agilityDifficulty *= highBpmBonus(osuCurrObj.AdjustedDeltaTime);
return agilityDifficulty;
}
private static double highBpmBonus(double ms) => 1 / (1 - Math.Pow(0.2, ms / 1000));
}
}
@@ -0,0 +1,126 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators.Aim
{
public static class FlowAimEvaluator
{
private const double velocity_change_multiplier = 0.52;
/// <summary>
/// Evaluates difficulty of "flow aim" - aiming pattern where player doesn't stop their cursor on every object and instead "flows" through them.
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliderTravelDistance)
{
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLastLastObj = (OsuDifficultyHitObject)current.Previous(1);
double currDistance = withSliderTravelDistance ? osuCurrObj.LazyJumpDistance : osuCurrObj.JumpDistance;
double prevDistance = withSliderTravelDistance ? osuLastObj.LazyJumpDistance : osuLastObj.JumpDistance;
double currVelocity = currDistance / osuCurrObj.AdjustedDeltaTime;
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
{
// If the last object is a slider, then we extend the travel velocity through the slider into the current object.
double sliderDistance = osuLastObj.LazyTravelDistance + osuCurrObj.LazyJumpDistance;
currVelocity = Math.Max(currVelocity, sliderDistance / osuCurrObj.AdjustedDeltaTime);
}
double prevVelocity = prevDistance / osuLastObj.AdjustedDeltaTime;
double flowDifficulty = currVelocity;
// Apply high circle size bonus to the base velocity.
// We use reduced CS bonus here because the bonus was made for an evaluator with a different d/t scaling
flowDifficulty *= Math.Sqrt(osuCurrObj.SmallCircleBonus);
// Rhythm changes are harder to flow
flowDifficulty *= 1 + Math.Min(0.25,
Math.Pow((Math.Max(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime) - Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime)) / 50, 4));
if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
{
double angleDifference = Math.Abs(osuCurrObj.Angle.Value - osuLastObj.Angle.Value);
double angleDifferenceAdjusted = Math.Sin(angleDifference / 2) * 180.0;
double angularVelocity = angleDifferenceAdjusted / (osuCurrObj.AdjustedDeltaTime * 0.1);
// Low angular velocity flow (angles are consistent) is easier to follow than erratic flow
flowDifficulty *= 0.8 + Math.Sqrt(angularVelocity / 270.0);
}
// If all three notes are overlapping - don't reward bonuses as you don't have to do additional movement
double overlappedNotesWeight = 1;
if (current.Index > 2)
{
double o1 = calculateOverlapFactor(osuCurrObj, osuLastObj);
double o2 = calculateOverlapFactor(osuCurrObj, osuLastLastObj);
double o3 = calculateOverlapFactor(osuLastObj, osuLastLastObj);
overlappedNotesWeight = 1 - o1 * o2 * o3;
}
if (osuCurrObj.Angle != null)
{
// Acute angles are also hard to flow
flowDifficulty += currVelocity *
SnapAimEvaluator.CalcAngleAcuteness(osuCurrObj.Angle.Value) *
overlappedNotesWeight;
}
if (Math.Max(prevVelocity, currVelocity) != 0)
{
if (withSliderTravelDistance)
{
currVelocity = currDistance / osuCurrObj.AdjustedDeltaTime;
}
// Scale with ratio of difference compared to 0.5 * max dist.
double distRatio = DifficultyCalculationUtils.Smoothstep(Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity), 0, 1);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25 / Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime),
Math.Abs(prevVelocity - currVelocity));
flowDifficulty += overlapVelocityBuff *
distRatio *
overlappedNotesWeight *
velocity_change_multiplier;
}
if (osuCurrObj.BaseObject is Slider && withSliderTravelDistance)
{
// Include slider velocity to make velocity more consistent with snap
flowDifficulty += osuCurrObj.TravelDistance / osuCurrObj.TravelTime;
}
// Final velocity is being raised to a power because flow difficulty scales harder with both high distance and time, and we want to account for that
flowDifficulty = Math.Pow(flowDifficulty, 1.45);
// Reduce difficulty for low spacing since spacing below radius is always to be flowed
return flowDifficulty * DifficultyCalculationUtils.Smootherstep(currDistance, 0, OsuDifficultyHitObject.NORMALISED_RADIUS);
}
private static double calculateOverlapFactor(OsuDifficultyHitObject first, OsuDifficultyHitObject second)
{
var firstBase = (OsuHitObject)first.BaseObject;
var secondBase = (OsuHitObject)second.BaseObject;
double objectRadius = firstBase.Radius;
double distance = Vector2.Distance(firstBase.StackedPosition, secondBase.StackedPosition);
return Math.Clamp(1 - Math.Pow(Math.Max(distance - objectRadius, 0) / objectRadius, 2), 0, 1);
}
}
}
@@ -0,0 +1,220 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators.Aim
{
public static class SnapAimEvaluator
{
private const double wide_angle_multiplier = 9.67;
private const double acute_angle_multiplier = 2.41;
private const double slider_multiplier = 1.5;
private const double velocity_change_multiplier = 0.9;
private const double wiggle_multiplier = 1.02; // WARNING: Increasing this multiplier beyond 1.02 reduces difficulty as distance increases. Refer to the desmos link above the wiggle bonus calculation
private const double maximum_repetition_nerf = 0.15;
private const double maximum_vector_influence = 0.5;
/// <summary>
/// Evaluates the difficulty of aiming the current object, based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>angle difficulty,</description></item>
/// <item><description>sharp velocity increases,</description></item>
/// <item><description>and slider difficulty.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliderTravelDistance)
{
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLast2Obj = (OsuDifficultyHitObject)current.Previous(2);
const int radius = OsuDifficultyHitObject.NORMALISED_RADIUS;
const int diameter = OsuDifficultyHitObject.NORMALISED_DIAMETER;
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currDistance = withSliderTravelDistance ? osuCurrObj.LazyJumpDistance : osuCurrObj.JumpDistance;
double currVelocity = currDistance / osuCurrObj.AdjustedDeltaTime;
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double sliderDistance = osuLastObj.LazyTravelDistance + osuCurrObj.LazyJumpDistance;
currVelocity = Math.Max(currVelocity, sliderDistance / osuCurrObj.AdjustedDeltaTime);
}
double prevDistance = withSliderTravelDistance ? osuLastObj.LazyJumpDistance : osuLastObj.JumpDistance;
double prevVelocity = prevDistance / osuLastObj.AdjustedDeltaTime;
double snapDifficulty = currVelocity; // Start difficulty with regular velocity.
// Penalize angle repetition.
snapDifficulty *= vectorAngleRepetition(osuCurrObj, osuLastObj);
if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
{
double currAngle = osuCurrObj.Angle.Value;
double lastAngle = osuLastObj.Angle.Value;
// Rewarding angles, take the smaller velocity as base.
double velocityInfluence = Math.Min(currVelocity, prevVelocity);
double acuteAngleBonus = 0;
if (Math.Max(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime) < 1.25 * Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime)) // If rhythms are the same.
{
acuteAngleBonus = CalcAngleAcuteness(currAngle);
// Penalize angle repetition. It is important to do it _before_ multiplying by anything because we compare raw acuteness here
acuteAngleBonus *= 0.08 + 0.92 * (1 - Math.Min(acuteAngleBonus, Math.Pow(CalcAngleAcuteness(lastAngle), 3)));
// Apply acute angle bonus for BPM above 300 1/2 and distance more than one diameter
acuteAngleBonus *= velocityInfluence * DifficultyCalculationUtils.Smootherstep(DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.AdjustedDeltaTime, 2), 300, 400) *
DifficultyCalculationUtils.Smootherstep(currDistance, 0, diameter * 2);
}
double wideAngleBonus = calcAngleWideness(currAngle);
// Penalize angle repetition. It is important to do it _before_ multiplying by velocity because we compare raw wideness here
wideAngleBonus *= 0.25 + 0.75 * (1 - Math.Min(wideAngleBonus, Math.Pow(calcAngleWideness(lastAngle), 3)));
// Rescaling velocity for the wide angle bonus
const double wide_angle_time_scale = 1.45;
double wideAngleCurrVelocity = currDistance / Math.Pow(osuCurrObj.AdjustedDeltaTime, wide_angle_time_scale);
double wideAnglePrevVelocity = prevDistance / Math.Pow(osuLastObj.AdjustedDeltaTime, wide_angle_time_scale);
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double sliderDistance = osuLastObj.LazyTravelDistance + osuCurrObj.LazyJumpDistance;
wideAngleCurrVelocity = Math.Max(wideAngleCurrVelocity, sliderDistance / Math.Pow(osuCurrObj.AdjustedDeltaTime, wide_angle_time_scale));
}
wideAngleBonus *= Math.Min(wideAngleCurrVelocity, wideAnglePrevVelocity);
if (osuLast2Obj != null)
{
// If objects just go back and forth through a middle point - don't give as much wide bonus
// Use Previous(2) and Previous(0) because angles calculation is done prevprev-prev-curr, so any object's angle's center point is always the previous object
var lastBaseObject = (OsuHitObject)osuLastObj.BaseObject;
var last2BaseObject = (OsuHitObject)osuLast2Obj.BaseObject;
float distance = (last2BaseObject.StackedPosition - lastBaseObject.StackedPosition).Length;
if (distance < 1)
{
wideAngleBonus *= 1 - 0.55 * (1 - distance);
}
}
// Add in acute angle bonus or wide angle bonus, whichever is larger.
snapDifficulty += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier);
// Apply wiggle bonus for jumps that are [radius, 3*diameter] in distance, with < 110 angle
// https://www.desmos.com/calculator/dp0v0nvowc
double wiggleBonus = velocityInfluence
* DifficultyCalculationUtils.Smootherstep(currDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(currDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(currAngle, double.DegreesToRadians(110), double.DegreesToRadians(60))
* DifficultyCalculationUtils.Smootherstep(prevDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(prevDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(lastAngle, double.DegreesToRadians(110), double.DegreesToRadians(60));
snapDifficulty += wiggleBonus * wiggle_multiplier;
}
if (Math.Max(prevVelocity, currVelocity) != 0)
{
if (withSliderTravelDistance)
{
// We want to use just the object jump without slider velocity when awarding differences
currVelocity = currDistance / osuCurrObj.AdjustedDeltaTime;
}
// Scale with ratio of difference compared to 0.5 * max dist.
double distRatio = DifficultyCalculationUtils.Smoothstep(Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity), 0, 1);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(diameter * 1.25 / Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime), Math.Abs(prevVelocity - currVelocity));
double velocityChangeBonus = overlapVelocityBuff * distRatio;
// Penalize for rhythm changes.
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime) / Math.Max(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime), 2);
snapDifficulty += velocityChangeBonus * velocity_change_multiplier;
}
// Reward sliders based on velocity.
if (osuCurrObj.BaseObject is Slider && withSliderTravelDistance)
{
double sliderBonus = osuCurrObj.TravelDistance / osuCurrObj.TravelTime;
snapDifficulty += (sliderBonus < 1 ? sliderBonus : Math.Pow(sliderBonus, 0.75)) * slider_multiplier;
}
// Apply high circle size bonus
snapDifficulty *= osuCurrObj.SmallCircleBonus;
snapDifficulty *= highBpmBonus(osuCurrObj.AdjustedDeltaTime);
return snapDifficulty;
}
private static double highBpmBonus(double ms) => 1 / (1 - Math.Pow(0.03, Math.Pow(ms / 1000, 0.65)));
private static double vectorAngleRepetition(OsuDifficultyHitObject current, OsuDifficultyHitObject previous)
{
if (current.Angle == null || previous.Angle == null)
return 1;
const double note_limit = 6;
double constantAngleCount = 0;
for (int index = 0; index < note_limit; index++)
{
var loopObj = (OsuDifficultyHitObject)current.Previous(index);
if (loopObj.IsNull())
break;
// Only consider vectors in the same jump section, stopping to change rhythm ruins momentum
if (Math.Max(current.AdjustedDeltaTime, loopObj.AdjustedDeltaTime) > 1.1 * Math.Min(current.AdjustedDeltaTime, loopObj.AdjustedDeltaTime))
break;
if (loopObj.NormalisedVectorAngle.IsNotNull() && current.NormalisedVectorAngle.IsNotNull())
{
double angleDifference = Math.Abs(current.NormalisedVectorAngle.Value - loopObj.NormalisedVectorAngle.Value);
// Refer to this desmos for tuning, constants need to be precise so that values stay within the range of 0 and 1.
// https://www.desmos.com/calculator/a8jesv5sv2
constantAngleCount += Math.Cos(8 * Math.Min(double.DegreesToRadians(11.25), angleDifference));
}
}
double vectorRepetition = Math.Pow(Math.Min(0.5 / constantAngleCount, 1), 2);
double stackFactor = DifficultyCalculationUtils.Smootherstep(current.LazyJumpDistance, 0, OsuDifficultyHitObject.NORMALISED_DIAMETER);
double currAngle = current.Angle.Value;
double lastAngle = previous.Angle.Value;
double angleDifferenceAdjusted = Math.Cos(2 * Math.Min(double.DegreesToRadians(45), Math.Abs(currAngle - lastAngle) * stackFactor));
double baseNerf = 1 - maximum_repetition_nerf * CalcAngleAcuteness(lastAngle) * angleDifferenceAdjusted;
return Math.Pow(baseNerf + (1 - baseNerf) * vectorRepetition * maximum_vector_influence * stackFactor, 2);
}
private static double calcAngleWideness(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(40), double.DegreesToRadians(140));
public static double CalcAngleAcuteness(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(140), double.DegreesToRadians(40));
}
}
@@ -1,172 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class AimEvaluator
{
private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.55;
private const double slider_multiplier = 1.35;
private const double velocity_change_multiplier = 0.75;
private const double wiggle_multiplier = 1.02;
/// <summary>
/// Evaluates the difficulty of aiming the current object, based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>angle difficulty,</description></item>
/// <item><description>sharp velocity increases,</description></item>
/// <item><description>and slider difficulty.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliderTravelDistance)
{
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLastLastObj = (OsuDifficultyHitObject)current.Previous(1);
var osuLast2Obj = (OsuDifficultyHitObject)current.Previous(2);
const int radius = OsuDifficultyHitObject.NORMALISED_RADIUS;
const int diameter = OsuDifficultyHitObject.NORMALISED_DIAMETER;
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.AdjustedDeltaTime;
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime; // calculate the slider velocity from slider head to slider end.
double movementVelocity = osuCurrObj.MinimumJumpDistance / osuCurrObj.MinimumJumpTime; // calculate the movement velocity from slider end to current object
currVelocity = Math.Max(currVelocity, movementVelocity + travelVelocity); // take the larger total combined velocity.
}
// As above, do the same for the previous hitobject.
double prevVelocity = osuLastObj.LazyJumpDistance / osuLastObj.AdjustedDeltaTime;
if (osuLastLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double travelVelocity = osuLastLastObj.TravelDistance / osuLastLastObj.TravelTime;
double movementVelocity = osuLastObj.MinimumJumpDistance / osuLastObj.MinimumJumpTime;
prevVelocity = Math.Max(prevVelocity, movementVelocity + travelVelocity);
}
double wideAngleBonus = 0;
double acuteAngleBonus = 0;
double sliderBonus = 0;
double velocityChangeBonus = 0;
double wiggleBonus = 0;
double aimStrain = currVelocity; // Start strain with regular velocity.
if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
{
double currAngle = osuCurrObj.Angle.Value;
double lastAngle = osuLastObj.Angle.Value;
// Rewarding angles, take the smaller velocity as base.
double angleBonus = Math.Min(currVelocity, prevVelocity);
if (Math.Max(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime) < 1.25 * Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime)) // If rhythms are the same.
{
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
// Penalize angle repetition.
acuteAngleBonus *= 0.08 + 0.92 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastAngle), 3)));
// Apply acute angle bonus for BPM above 300 1/2 and distance more than one diameter
acuteAngleBonus *= angleBonus *
DifficultyCalculationUtils.Smootherstep(DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.AdjustedDeltaTime, 2), 300, 400) *
DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, diameter, diameter * 2);
}
wideAngleBonus = calcWideAngleBonus(currAngle);
// Penalize angle repetition.
wideAngleBonus *= 1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3));
// Apply full wide angle bonus for distance more than one diameter
wideAngleBonus *= angleBonus * DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, 0, diameter);
// Apply wiggle bonus for jumps that are [radius, 3*diameter] in distance, with < 110 angle
// https://www.desmos.com/calculator/dp0v0nvowc
wiggleBonus = angleBonus
* DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuCurrObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(currAngle, double.DegreesToRadians(110), double.DegreesToRadians(60))
* DifficultyCalculationUtils.Smootherstep(osuLastObj.LazyJumpDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuLastObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(lastAngle, double.DegreesToRadians(110), double.DegreesToRadians(60));
if (osuLast2Obj != null)
{
// If objects just go back and forth through a middle point - don't give as much wide bonus
// Use Previous(2) and Previous(0) because angles calculation is done prevprev-prev-curr, so any object's angle's center point is always the previous object
var lastBaseObject = (OsuHitObject)osuLastObj.BaseObject;
var last2BaseObject = (OsuHitObject)osuLast2Obj.BaseObject;
float distance = (last2BaseObject.StackedPosition - lastBaseObject.StackedPosition).Length;
if (distance < 1)
{
wideAngleBonus *= 1 - 0.35 * (1 - distance);
}
}
}
if (Math.Max(prevVelocity, currVelocity) != 0)
{
// We want to use the average velocity over the whole object when awarding differences, not the individual jump and slider path velocities.
prevVelocity = (osuLastObj.LazyJumpDistance + osuLastLastObj.TravelDistance) / osuLastObj.AdjustedDeltaTime;
currVelocity = (osuCurrObj.LazyJumpDistance + osuLastObj.TravelDistance) / osuCurrObj.AdjustedDeltaTime;
// Scale with ratio of difference compared to 0.5 * max dist.
double distRatio = DifficultyCalculationUtils.Smoothstep(Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity), 0, 1);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(diameter * 1.25 / Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime), Math.Abs(prevVelocity - currVelocity));
velocityChangeBonus = overlapVelocityBuff * distRatio;
// Penalize for rhythm changes.
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime) / Math.Max(osuCurrObj.AdjustedDeltaTime, osuLastObj.AdjustedDeltaTime), 2);
}
if (osuLastObj.BaseObject is Slider)
{
// Reward sliders based on velocity.
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
}
aimStrain += wiggleBonus * wiggle_multiplier;
aimStrain += velocityChangeBonus * velocity_change_multiplier;
// Add in acute angle bonus or wide angle bonus, whichever is larger.
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier);
// Apply high circle size bonus
aimStrain *= osuCurrObj.SmallCircleBonus;
// Add in additional slider velocity bonus.
if (withSliderTravelDistance)
aimStrain += sliderBonus * slider_multiplier;
return aimStrain;
}
private static double calcWideAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(40), double.DegreesToRadians(140));
private static double calcAcuteAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(140), double.DegreesToRadians(40));
}
}
@@ -2,8 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
@@ -28,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidden)
public static double EvaluateDifficultyOf(DifficultyHitObject current, IReadOnlyList<Mod> mods)
{
if (current.BaseObject is Spinner)
return 0;
@@ -40,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double smallDistNerf = 1.0;
double cumulativeStrainTime = 0.0;
double result = 0.0;
double flashlightDifficulty = 0.0;
OsuDifficultyHitObject lastObj = osuCurrent;
@@ -66,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
// Bonus based on how visible the object is.
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, mods.OfType<OsuModHidden>().Any(m => !m.OnlyFadeApproachCircles.Value)));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
flashlightDifficulty += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
@@ -81,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
lastObj = currentObj;
}
result = Math.Pow(smallDistNerf * result, 2.0);
flashlightDifficulty = Math.Pow(smallDistNerf * flashlightDifficulty, 2.0);
// Additional bonus for Hidden due to there being no approach circles.
if (hidden)
result *= 1.0 + hidden_bonus;
if (mods.OfType<OsuModHidden>().Any())
flashlightDifficulty *= 1.0 + hidden_bonus;
// Nerf patterns with repeated angles.
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
flashlightDifficulty *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
double sliderBonus = 0.0;
@@ -108,9 +112,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
sliderBonus /= (osuSlider.RepeatCount + 1);
}
result += sliderBonus * slider_multiplier;
flashlightDifficulty += sliderBonus * slider_multiplier;
return result;
return flashlightDifficulty;
}
}
}
@@ -0,0 +1,272 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class ReadingEvaluator
{
private const double reading_window_size = 3000; // 3 seconds
private const double distance_influence_threshold = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.5; // 1.5 circles distance between centers
private const double hidden_multiplier = 0.28;
private const double density_multiplier = 2.4;
private const double density_difficulty_base = 2.5;
private const double preempt_balancing_factor = 140000;
private const double preempt_starting_point = 500; // AR 9.66 in milliseconds
private const double minimum_angle_relevancy_time = 2000; // 2 seconds
private const double maximum_angle_relevancy_time = 200;
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidden)
{
if (current.BaseObject is Spinner || current.Index == 0)
return 0;
var currObj = (OsuDifficultyHitObject)current;
var nextObj = (OsuDifficultyHitObject)current.Next(0);
double velocity = Math.Max(1, currObj.LazyJumpDistance / currObj.AdjustedDeltaTime); // Only allow velocity to buff
double currentVisibleObjectDensity = retrieveCurrentVisibleObjectDensity(currObj);
double pastObjectDifficultyInfluence = getPastObjectDifficultyInfluence(currObj);
double constantAngleNerfFactor = getConstantAngleNerfFactor(currObj);
double noteDensityDifficulty = calculateDensityDifficulty(nextObj, velocity, constantAngleNerfFactor, pastObjectDifficultyInfluence, currentVisibleObjectDensity);
double hiddenDifficulty = hidden
? calculateHiddenDifficulty(currObj, pastObjectDifficultyInfluence, currentVisibleObjectDensity, velocity, constantAngleNerfFactor)
: 0;
double preemptDifficulty = calculatePreemptDifficulty(velocity, constantAngleNerfFactor, currObj.Preempt);
double readingDifficulty = DifficultyCalculationUtils.Norm(1.5, preemptDifficulty, hiddenDifficulty, noteDensityDifficulty);
// Having less time to process information is harder
readingDifficulty *= highBpmBonus(currObj.AdjustedDeltaTime);
return readingDifficulty;
}
/// <summary>
/// Calculates the density difficulty of the current object and how hard it is to aim it because of it based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>how many times the current object's angle was repeated,</description></item>
/// <item><description>density of objects visible when the current object appears,</description></item>
/// <item><description>density of objects visible when the current object needs to be clicked,</description></item>
/// /// </list>
/// </summary>
private static double calculateDensityDifficulty(OsuDifficultyHitObject? nextObj, double velocity, double constantAngleNerfFactor,
double pastObjectDifficultyInfluence, double currentVisibleObjectDensity)
{
// Consider future densities too because it can make the path the cursor takes less clear
double futureObjectDifficultyInfluence = Math.Sqrt(currentVisibleObjectDensity);
if (nextObj != null)
{
// Reduce difficulty if movement to next object is small
futureObjectDifficultyInfluence *= DifficultyCalculationUtils.Smootherstep(nextObj.LazyJumpDistance, 15, distance_influence_threshold);
}
// Value higher note densities exponentially
double noteDensityDifficulty = Math.Pow(pastObjectDifficultyInfluence + futureObjectDifficultyInfluence, 1.7) * 0.4 * constantAngleNerfFactor * velocity;
// Award only denser than average maps.
noteDensityDifficulty = Math.Max(0, noteDensityDifficulty - density_difficulty_base);
// Apply a soft cap to general density reading to account for partial memorization
noteDensityDifficulty = Math.Pow(noteDensityDifficulty, 0.45) * density_multiplier;
return noteDensityDifficulty;
}
/// <summary>
/// Calculates the difficulty of aiming the current object when the approach rate is very high based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>how many times the current object's angle was repeated,</description></item>
/// <item><description>how many milliseconds elapse between the approach circle appearing and touching the inner circle</description></item>
/// </list>
/// </summary>
private static double calculatePreemptDifficulty(double velocity, double constantAngleNerfFactor, double preempt)
{
// Arbitrary curve for the base value preempt difficulty should have as approach rate increases.
// https://www.desmos.com/calculator/c175335a71
double preemptDifficulty = Math.Pow((preempt_starting_point - preempt + Math.Abs(preempt - preempt_starting_point)) / 2, 2.5) / preempt_balancing_factor;
preemptDifficulty *= constantAngleNerfFactor * velocity;
return preemptDifficulty;
}
/// <summary>
/// Calculates the difficulty of aiming the current object when the hidden mod is active based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>time the current object spends invisible,</description></item>
/// <item><description>density of objects visible when the current object appears,</description></item>
/// <item><description>density of objects visible when the current object needs to be clicked,</description></item>
/// <item><description>how many times the current object's angle was repeated,</description></item>
/// <item><description>if the current object is perfectly stacked to the previous one</description></item>
/// </list>
/// </summary>
private static double calculateHiddenDifficulty(OsuDifficultyHitObject currObj, double pastObjectDifficultyInfluence, double currentVisibleObjectDensity, double velocity,
double constantAngleNerfFactor)
{
// Higher preempt means that time spent invisible is higher too, we want to reward that
double preemptFactor = Math.Pow(currObj.Preempt, 2.2) * 0.01;
// Account for both past and current densities
double densityFactor = Math.Pow(currentVisibleObjectDensity + pastObjectDifficultyInfluence, 3.3) * 3;
double hiddenDifficulty = (preemptFactor + densityFactor) * constantAngleNerfFactor * velocity * 0.01;
// Apply a soft cap to general HD reading to account for partial memorization
hiddenDifficulty = Math.Pow(hiddenDifficulty, 0.4) * hidden_multiplier;
var previousObj = (OsuDifficultyHitObject)currObj.Previous(0);
// Buff perfect stacks only if current note is completely invisible at the time you click the previous note.
if (currObj.LazyJumpDistance == 0 && currObj.OpacityAt(previousObj.BaseObject.StartTime, true) == 0 && previousObj.StartTime > currObj.StartTime - currObj.Preempt)
hiddenDifficulty += hidden_multiplier * 2500 / Math.Pow(currObj.AdjustedDeltaTime, 1.5); // Perfect stacks are harder the less time between notes
return hiddenDifficulty;
}
private static double getPastObjectDifficultyInfluence(OsuDifficultyHitObject currObj)
{
double pastObjectDifficultyInfluence = 0;
foreach (var loopObj in retrievePastVisibleObjects(currObj))
{
double loopDifficulty = currObj.OpacityAt(loopObj.BaseObject.StartTime, false);
// When aiming an object small distances mean previous objects may be cheesed, so it doesn't matter whether they were arranged confusingly.
loopDifficulty *= DifficultyCalculationUtils.Smootherstep(loopObj.LazyJumpDistance, 15, distance_influence_threshold);
// Account less for objects close to the max reading window
double timeBetweenCurrAndLoopObj = currObj.StartTime - loopObj.StartTime;
double timeNerfFactor = getTimeNerfFactor(timeBetweenCurrAndLoopObj);
loopDifficulty *= timeNerfFactor;
pastObjectDifficultyInfluence += loopDifficulty;
}
return pastObjectDifficultyInfluence;
}
// Returns a list of objects that are visible on screen at the point in time the current object becomes visible.
private static IEnumerable<OsuDifficultyHitObject> retrievePastVisibleObjects(OsuDifficultyHitObject current)
{
for (int i = 0; i < current.Index; i++)
{
OsuDifficultyHitObject hitObject = (OsuDifficultyHitObject)current.Previous(i);
if (hitObject.IsNull() ||
current.StartTime - hitObject.StartTime > reading_window_size ||
hitObject.StartTime < current.StartTime - current.Preempt) // Current object not visible at the time object needs to be clicked
break;
yield return hitObject;
}
}
// Returns the density of objects visible at the point in time the current object needs to be clicked capped by the reading window.
private static double retrieveCurrentVisibleObjectDensity(OsuDifficultyHitObject current)
{
double visibleObjectCount = 0;
OsuDifficultyHitObject? hitObject = (OsuDifficultyHitObject)current.Next(0);
while (hitObject != null)
{
if (hitObject.StartTime - current.StartTime > reading_window_size ||
current.StartTime < hitObject.StartTime - hitObject.Preempt) // Object not visible at the time current object needs to be clicked.
break;
double timeBetweenCurrAndLoopObj = hitObject.StartTime - current.StartTime;
double timeNerfFactor = getTimeNerfFactor(timeBetweenCurrAndLoopObj);
visibleObjectCount += hitObject.OpacityAt(current.BaseObject.StartTime, false) * timeNerfFactor;
hitObject = (OsuDifficultyHitObject?)hitObject.Next(0);
}
return visibleObjectCount;
}
// Returns a factor of how often the current object's angle has been repeated in a certain time frame.
// It does this by checking the difference in angle between current and past objects and sums them based on a range of similarity.
// https://www.desmos.com/calculator/eb057a4822
private static double getConstantAngleNerfFactor(OsuDifficultyHitObject current)
{
double constantAngleCount = 0;
int index = 0;
double currentTimeGap = 0;
OsuDifficultyHitObject loopObjPrev0 = current;
OsuDifficultyHitObject? loopObjPrev1 = null;
OsuDifficultyHitObject? loopObjPrev2 = null;
while (currentTimeGap < minimum_angle_relevancy_time)
{
var loopObj = (OsuDifficultyHitObject)current.Previous(index);
if (loopObj.IsNull())
break;
// Account less for objects that are close to the time limit.
double longIntervalFactor = 1 - DifficultyCalculationUtils.ReverseLerp(loopObj.AdjustedDeltaTime, maximum_angle_relevancy_time, minimum_angle_relevancy_time);
if (loopObj.Angle.IsNotNull() && current.Angle.IsNotNull())
{
double angleDifference = Math.Abs(current.Angle.Value - loopObj.Angle.Value);
double angleDifferenceAlternating = Math.PI;
if (loopObjPrev0.Angle != null && loopObjPrev1?.Angle != null && loopObjPrev2?.Angle != null)
{
angleDifferenceAlternating = Math.Abs(loopObjPrev1.Angle.Value - loopObj.Angle.Value);
angleDifferenceAlternating += Math.Abs(loopObjPrev2.Angle.Value - loopObjPrev0.Angle.Value);
double weight = 1.0;
// Be sure that one of the angles is very sharp, when other is wide
weight *= DifficultyCalculationUtils.ReverseLerp(Math.Min(loopObj.Angle.Value, loopObjPrev0.Angle.Value) * 180 / Math.PI, 20, 5);
weight *= DifficultyCalculationUtils.ReverseLerp(Math.Max(loopObj.Angle.Value, loopObjPrev0.Angle.Value) * 180 / Math.PI, 60, 120);
// Lerp between max angle difference and rescaled alternating difference, with more harsh scaling compared to normal difference
angleDifferenceAlternating = double.Lerp(Math.PI, 0.1 * angleDifferenceAlternating, weight);
}
double stackFactor = DifficultyCalculationUtils.Smootherstep(loopObj.LazyJumpDistance, 0, OsuDifficultyHitObject.NORMALISED_RADIUS);
constantAngleCount += Math.Cos(3 * Math.Min(double.DegreesToRadians(30), Math.Min(angleDifference, angleDifferenceAlternating) * stackFactor)) * longIntervalFactor;
}
currentTimeGap = current.StartTime - loopObj.StartTime;
index++;
loopObjPrev2 = loopObjPrev1;
loopObjPrev1 = loopObjPrev0;
loopObjPrev0 = loopObj;
}
return Math.Clamp(2 / constantAngleCount, 0.2, 1);
}
// Returns a nerfing factor for when objects are very distant in time, affecting reading less.
private static double getTimeNerfFactor(double deltaTime)
{
return Math.Clamp(2 - deltaTime / (reading_window_size / 2), 0, 1);
}
private static double highBpmBonus(double ms) => 1 / (1 - Math.Pow(0.8, ms / 1000));
}
}

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