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Remove accuracy bonus when flashlight is enabled (#36900)
When flashlight and reading weren't their own separate skills, pp bonuses were put into the aim/speed/accuracy values to make them worth something over nomod. Now that flashlight and hidden are calculated as their own skills, it doesn't make sense to provide a bonus because accurate values are calculated in the skills themselves. The global flashlight skill multiplier was increased to counteract the slight nerf of removing this bonus. Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
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@@ -303,9 +303,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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accuracyValue *= 1 + 0.08 * DifficultyCalculationUtils.ReverseLerp(approachRate, 11.5, 10);
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}
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if (score.Mods.Any(m => m is OsuModFlashlight))
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accuracyValue *= 1.02;
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return accuracyValue;
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}
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@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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}
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private double skillMultiplier => 0.056;
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private double skillMultiplier => 0.058;
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private double strainDecayBase => 0.15;
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private double currentStrain;
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