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Add comment for wiggle bonus multiplier (#36373)

It's a common mistake by newer pp dev contributors to increase the
wiggle multiplier not knowing its at its maximum, so I added a comment
to try to avoid more people doing it.

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Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
This commit is contained in:
kwotaq
2026-01-18 15:56:23 +02:00
committed by GitHub
Unverified
parent 7fc24c6566
commit cda52cdae8
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double acute_angle_multiplier = 2.55;
private const double slider_multiplier = 1.35;
private const double velocity_change_multiplier = 0.75;
private const double wiggle_multiplier = 1.02;
private const double wiggle_multiplier = 1.02; // WARNING: Increasing this multiplier beyond 1.02 reduces difficulty as distance increases. Refer to the desmos link above the wiggle bonus calculation
/// <summary>
/// Evaluates the difficulty of aiming the current object, based on: