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Add comment for wiggle bonus multiplier (#36373)
It's a common mistake by newer pp dev contributors to increase the wiggle multiplier not knowing its at its maximum, so I added a comment to try to avoid more people doing it. --------- Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
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@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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private const double acute_angle_multiplier = 2.55;
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private const double slider_multiplier = 1.35;
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private const double velocity_change_multiplier = 0.75;
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private const double wiggle_multiplier = 1.02;
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private const double wiggle_multiplier = 1.02; // WARNING: Increasing this multiplier beyond 1.02 reduces difficulty as distance increases. Refer to the desmos link above the wiggle bonus calculation
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/// <summary>
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/// Evaluates the difficulty of aiming the current object, based on:
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