From cda52cdae80cfac6a96088a2e6eb01ba9ad1998a Mon Sep 17 00:00:00 2001 From: kwotaq <80002984+kwotaq@users.noreply.github.com> Date: Sun, 18 Jan 2026 15:56:23 +0200 Subject: [PATCH] Add comment for wiggle bonus multiplier (#36373) It's a common mistake by newer pp dev contributors to increase the wiggle multiplier not knowing its at its maximum, so I added a comment to try to avoid more people doing it. --------- Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com> --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index dcf8ac0fed..d311bcf93d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double acute_angle_multiplier = 2.55; private const double slider_multiplier = 1.35; private const double velocity_change_multiplier = 0.75; - private const double wiggle_multiplier = 1.02; + private const double wiggle_multiplier = 1.02; // WARNING: Increasing this multiplier beyond 1.02 reduces difficulty as distance increases. Refer to the desmos link above the wiggle bonus calculation /// /// Evaluates the difficulty of aiming the current object, based on: