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Use number calculated at runtime from DecayWeight (#33733)
Replaces a constant that assumes DecayWeight == 0.9 Co-authored-by: James Wilson <tsunyoku@gmail.com> Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
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@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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if (ObjectStrains.Count == 0)
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return 0.0;
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double consistentTopStrain = DifficultyValue() / 10; // What would the top strain be if all strain values were identical
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double consistentTopStrain = DifficultyValue() * (1 - DecayWeight); // What would the top strain be if all strain values were identical
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if (consistentTopStrain == 0)
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return ObjectStrains.Count;
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