diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs index b6272bf56b..63e639cb87 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills if (ObjectStrains.Count == 0) return 0.0; - double consistentTopStrain = DifficultyValue() / 10; // What would the top strain be if all strain values were identical + double consistentTopStrain = DifficultyValue() * (1 - DecayWeight); // What would the top strain be if all strain values were identical if (consistentTopStrain == 0) return ObjectStrains.Count;